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4 Player GoldenEye Passed Test!
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okaygo
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 PostPosted: Sat Jun 30, 2007 11:29 pm    Post subject: 4 Player GoldenEye Passed Test! Reply with quote Back to top

yep yep. read topic! good frame rate, occasional lag (one guy had issues), and one hell of a game. were talking double head shot kills, and everything...


i wish i recorded it Mad
 
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acidglow
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 PostPosted: Mon Jul 09, 2007 4:21 am    Post subject: Reply with quote Back to top

I'll use my imagination Razz
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The Extremist
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 PostPosted: Fri Jul 13, 2007 2:56 pm    Post subject: Reply with quote Back to top

Droooooooolllllllllll............ Razz Razz Razz Razz Razz
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Pure hand-drawn goodness. Cool
 
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The Extremist
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 PostPosted: Mon Jul 16, 2007 9:33 am    Post subject: Reply with quote Back to top

I think the next step would be a hack for single-screen gameplay.
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lainlives
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 PostPosted: Tue Jul 17, 2007 9:25 pm    Post subject: Reply with quote Back to top

there is a vid plugin for n64 emus that stretch 1 corner of the screen to your monitor (four screen only apperently)
but it dont look good with GE so i deleted it some time ago and i cant remember the name so i cant look for an update
 
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GE MASTER
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 PostPosted: Tue Jul 17, 2007 10:11 pm    Post subject: Reply with quote Back to top

jesus, man u must tell me about this. either that or you are kidding. i did see a post years ago about somebody doing something like this, but they never followed up about it. please!!!!
 
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lainlives
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 PostPosted: Tue Jul 17, 2007 10:15 pm    Post subject: Reply with quote Back to top

k ill check into it and see if it had an update since i last found it
 
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lainlives
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 PostPosted: Tue Jul 17, 2007 10:43 pm    Post subject: Reply with quote Back to top

wasnt able to find the plugin but heree is my progress on it for jabos plugin
http://xs.to/xs.php?h=xs217&d=07293&f=121.jpg

i know there is alot of clutter on the screen but its the one on the bottom left
 
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lainlives
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 PostPosted: Tue Jul 17, 2007 10:45 pm    Post subject: Reply with quote Back to top

ill get better shots later

this is complicated since you cut out the other screens it tries to render the models on them anyways
 
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lainlives
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 PostPosted: Wed Jul 18, 2007 11:37 am    Post subject: Reply with quote Back to top

http://youtube.com/watch?v=dngpzc1euCs

TADA!



anywho the game renders all 4 screens in a different process which is why the emu cant render just one square the game is still trying to render the stuff

but since each window has its own process in the mips cpu you could make a 4 patches that just run 1 as long as the crc lines up for all 4 different roms you could use them against eachother
 
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SubDrag
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 PostPosted: Wed Jul 18, 2007 12:58 pm    Post subject: Reply with quote Back to top

That's really cool. So what program did it? And when you say it's not good enough, what fails on it? Too slow?
 
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lainlives
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 PostPosted: Wed Jul 18, 2007 1:32 pm    Post subject: Reply with quote Back to top

i used standard pj64 video input just set it to emulate a specific area
the problem is how each screen gets its own process in the mips proccessor it still draws all polygons like in that video
 
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GE MASTER
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 PostPosted: Wed Jul 18, 2007 2:29 pm    Post subject: Reply with quote Back to top

Are you kidding me?? This is crazy!!!! I have to watch the video....

edit: holy crap dood. the flicker and glitchyness, um is this because your computer does this normally? Or is this because it isn't a regular level (show us a regular level doing this) Or is this because of the splitting of the screen. Lastly, please add me to your msn messenger


Last edited by GE MASTER on Wed Jul 18, 2007 2:36 pm; edited 2 times in total
 
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lainlives
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 PostPosted: Wed Jul 18, 2007 2:30 pm    Post subject: Reply with quote Back to top

ill make another longer one if you want me too
 
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GE MASTER
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 PostPosted: Wed Jul 18, 2007 2:36 pm    Post subject: Reply with quote Back to top

Um yes please! How about a standard level?
 
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