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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Jul 26, 2007 6:02 pm Post subject: Free For All Leve! (Guards shoot at each other) |
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This is much simpler than you would think. Action blocks included for those who were interested to help you. Basically was just Zoinkity's idea, set closest guard, and fire at him. Play around with the distance of the guard detect, etc, for more fun, and their health.
http://www.goldeneyevault.com/viewfile.php?id=43
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lainlives Agent
Joined: 17 Jul 2007 Posts: 134 Location: I didn't lose my mind. I sold it on ebay. |
Posted: Thu Jul 26, 2007 6:20 pm Post subject: |
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Hhhmmmm...
Entertaining... |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Fri Jul 27, 2007 3:38 pm Post subject: |
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That could be used for some interesting cut-scenes. |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Fri Jul 27, 2007 3:56 pm Post subject: |
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SWEET! _________________ -moonraker |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Fri Jul 27, 2007 4:21 pm Post subject: |
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wait, how could I make it so that certain gaurds don't attack each other, or certain gaurds don't attack me? _________________ -moonraker |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Jul 27, 2007 11:49 pm Post subject: |
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You'd need to check out the one action block I made for that (0401), duplicate it to another, and modify it. Getting guards to not hit certain ones will be a little trickier. But not getting them to shoot at you is simply removing the 05FD0002 from what I had there and instead jumping back to the beginning 0100 I think it was. |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Sat Jul 28, 2007 11:57 am Post subject: |
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There was something that toggled *friend*. I don't want to say what exactly without checking the docs, but a simple look at Natalya's bitflags and actions should reveal it. Well, it would allow you to align some to you, but the other trick is trickier.
For getting them to ignore certain guards is easy enough. Test the guard ID. The trouble is they are still the closest one, so you can't grab FC anymore. You could try FB - I think that was nearest one shot - but your best bet is to make them run somewhere instead. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Sat Jul 28, 2007 12:49 pm Post subject: |
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Couldn't you set it so that certain gaurds think other guards are invisible? I am sure you can do it, because with the bond invisible code they do not think you are there; but I am not a skilled hacker at this point so I wouldn't know.
I need all the help I can get. _________________ -moonraker |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Sun Jul 29, 2007 3:46 pm Post subject: |
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Inivisible is invisible. It tests for the invisibility flag, then overlooks the actor. Autogun routines are different, only testing if a player is within range, not testing if any of their attributes are present. You can't do it without completely disabling invisibility, and since that would require an ASM hack anyway you'd be better off working out something else.
Technically you can shoot at invisible guards with certain action commands, and others let you kill them with the gunfire. It is really rather odd how many similar, yet divergent commands there are. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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moonraker808 Secret Agent
Joined: 29 Dec 2006 Posts: 252
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Posted: Sun Jul 29, 2007 7:54 pm Post subject: |
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ah ok, I guess that bit flag couldn't be used on certain characters for other characters? _________________ -moonraker |
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