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Almond Temple NEW by Cyberen!!! (very, very promising level)

 
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 PostPosted: Sat Jul 28, 2007 11:08 pm    Post subject: Almond Temple NEW by Cyberen!!! (very, very promising level) Reply with quote Back to top

http://www.goldeneyevault.com/viewfile.php?id=44

All new level! It was testing the ramps, and we've devised a way of making all new levels, that's actually possible. Modelled completely by Cyberen + Floorplan Clipping by Cyberen. I coded all the porting and did it.

 
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punk7890
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 PostPosted: Sun Jul 29, 2007 12:40 am    Post subject: Reply with quote Back to top

Thats awsome....
 
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moonraker808
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 PostPosted: Sun Jul 29, 2007 2:53 pm    Post subject: Reply with quote Back to top

So when will the general public be open to this new clipping editing method?

Nice, it looks really cool I am going to check out the level.
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 PostPosted: Sun Jul 29, 2007 5:43 pm    Post subject: Reply with quote Back to top

Same clipping method - the difference is that the modeller was able to make me the clipping floorplan, and conversion was way easier and it actually worked.
 
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 PostPosted: Sun Jul 29, 2007 7:11 pm    Post subject: Reply with quote Back to top

So it worked in editor, or was it manual?
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 PostPosted: Sun Jul 29, 2007 7:12 pm    Post subject: Reply with quote Back to top

He made the clipping file triangles, then it was automatically imported.
 
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moonraker808
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 PostPosted: Sun Jul 29, 2007 7:13 pm    Post subject: Reply with quote Back to top

What do you mean by clipping triangles? And it is monumental that the editor can now import stuff like that.
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 PostPosted: Wed Aug 01, 2007 9:55 am    Post subject: Reply with quote Back to top

Clipping files are made of of triangles, sort of like rooms. (technically they can be any polygon from triangles to decagons, but that's beside the point)

That they do is define the area objects can be located in - the playable area. Each polygon, or tile, connects to other tiles to form a continuous playable region. They also define the color of light applied to objects on the tile. 2D games do the same, using an invisible layer of collision blocks.

The clipping importer takes an .obj file of the entire floor, built from triangles, and converts it into GE tile format. You get to add the colors yourself ;*) This is different from the room models you import in to build the stage, but it does shave off a lot of work.
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moonraker808
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 PostPosted: Wed Aug 01, 2007 10:29 am    Post subject: Reply with quote Back to top

Ah, I see. Do you know if these developments are in the new editor? Or is they are coming soon?
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 PostPosted: Wed Aug 01, 2007 6:44 pm    Post subject: Reply with quote Back to top

It'll be usable by everyone maybe in a few weeks. Well, semi-usable.
 
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 PostPosted: Thu Aug 02, 2007 6:29 pm    Post subject: Reply with quote Back to top

ok
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