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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Erevan Secret Agent
Joined: 04 Feb 2006 Posts: 336 Location: Saguenay, Canada |
Posted: Mon Aug 06, 2007 11:24 pm Post subject: GS codes and emulation |
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Just to wonder if there is a difference with GS codes from console and GS codes from emulation, also on PJ64 how to find codes? |
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lainlives Agent
Joined: 17 Jul 2007 Posts: 134 Location: I didn't lose my mind. I sold it on ebay. |
Posted: Tue Aug 07, 2007 6:57 am Post subject: |
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Codes are the same because emulators EMULATE the n64's hardware. To search for codes for PJ64 use renegade64. |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1688
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Posted: Wed Aug 22, 2007 1:17 pm Post subject: |
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Sorry, just noticed this post or I would have answered earlier.
There are certain specific codes that won't work on emulators. The cheat scheme in emulators doesn't work the same as the GS runtime, so you, for instance, can't use anything that hacks the cheat list. Also, any of the non-cheat codetypes won't work. Those would be ones that start F0/F1, EE, DD, CC, etc.
Certain emulators don't allow the repeater type (50), most notably Nemu64. Most though accept at least this list:
80
81
D0
D1
D2
D3
Some allow 50, others A0/A1, and a few (usually hacked ones) have more codetypes than that.
Emulators cache the N64 assembly code that is run, so some codes will require you to either restore a savestate or restart the emulator before they take effect. If anyone rattles off the acronym "ASM" then you'll likely need to do this. You could set the RSP mode to get around it, but then you'd run a whole smidgeon slower, which would incite the wrath of all those who worship fps.
For the most part, nice people mention when there will be difficulties running their codes on emulators. When all else fails, read the instructions ;*) _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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