ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


GS codes and emulation

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Online And Emulation
View previous topic :: View next topic  
Erevan
Secret Agent
Secret Agent


Joined: 04 Feb 2006
Posts: 336
Location: Saguenay, Canada

 PostPosted: Mon Aug 06, 2007 11:24 pm    Post subject: GS codes and emulation Reply with quote Back to top

Just to wonder if there is a difference with GS codes from console and GS codes from emulation, also on PJ64 how to find codes?
 
View user's profile Send private message Send e-mail
lainlives
Agent
Agent


Joined: 17 Jul 2007
Posts: 134
Location: I didn't lose my mind. I sold it on ebay.

 PostPosted: Tue Aug 07, 2007 6:57 am    Post subject: Reply with quote Back to top

Codes are the same because emulators EMULATE the n64's hardware. To search for codes for PJ64 use renegade64.
 
View user's profile Send private message
zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1684

 PostPosted: Wed Aug 22, 2007 1:17 pm    Post subject: Reply with quote Back to top

Sorry, just noticed this post or I would have answered earlier.

There are certain specific codes that won't work on emulators. The cheat scheme in emulators doesn't work the same as the GS runtime, so you, for instance, can't use anything that hacks the cheat list. Also, any of the non-cheat codetypes won't work. Those would be ones that start F0/F1, EE, DD, CC, etc.

Certain emulators don't allow the repeater type (50), most notably Nemu64. Most though accept at least this list:
80
81
D0
D1
D2
D3

Some allow 50, others A0/A1, and a few (usually hacked ones) have more codetypes than that.

Emulators cache the N64 assembly code that is run, so some codes will require you to either restore a savestate or restart the emulator before they take effect. If anyone rattles off the acronym "ASM" then you'll likely need to do this. You could set the RSP mode to get around it, but then you'd run a whole smidgeon slower, which would incite the wrath of all those who worship fps.

For the most part, nice people mention when there will be difficulties running their codes on emulators. When all else fails, read the instructions ;*)
_________________
(\_/) Beware
(O.o) ze
(> <) Hoppentruppen!
 
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Online And Emulation All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]