|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
|
Posted: Sun Aug 26, 2007 6:25 am Post subject: Shameless Plug - Select Same Characters |
|
|
http://www.goldeneyevault.com/viewfile.php?id=68
This is a nice little patch that allows anyone to select the same character in multiplayer. Since you're all weird about playing Oddjob, that should get around it.
I'm still putting together a code version. It requires tapping the co-op handle, so I'll release it when it no longer breaks that hack. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
|
|
|
|
|
Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Aug 27, 2007 2:30 am Post subject: |
|
|
That's actually a really cool hack. Being able to choose the same character takes away from the need for making duplicates, as well as doing the trick where you use the last player to select a character, reduce the player amount by one, have the new last player choose the same person, repeat. Even that way, you could never all be the same. But this, this is very neat. Excellent job. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
|
|
|
|
|
Jac6 Agent
Joined: 29 Apr 2007 Posts: 98
|
Posted: Thu Sep 13, 2007 3:21 am Post subject: |
|
|
Theres no code for that? _________________ i am back. |
|
|
|
|
|
|
|
|
|
|
ColdshadowX Secret Agent
Joined: 15 Apr 2007 Posts: 281 Location: Boston, MA |
Posted: Thu Sep 13, 2007 1:06 pm Post subject: |
|
|
because it's a patch! you use the set-up editor to apply the patch on to your rom! _________________ "I don't know how and I don't know when but my keys have found a way to lock my out agian." - Bishop Allen "Little Black Ache" |
|
|
|
|
|
|
|
|
|
|
zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
|
Posted: Fri Sep 14, 2007 1:30 pm Post subject: |
|
|
I haven't converted it to codes yet. It requires a special subroutine used by the co-op, scenario, and a few other patches. I'm rewritting that routine so it is more generic and you can have some or all of them active at once. However, that takes a bit of time, which is a little tricky since i'm in the process of moving (again...). So, code version is forthcoming.
The codes would be long, just to warn. You should expect 20-30 for the handle, and maybe 8 for the code. All that to write one stinking byte...
The trick is that it overwrites code that could be at any address. The trick is that the jump occurs at the return from the PI interrupt and reads what block of data was just called from ROM. If the block matches, this thing writes a given amount of data to an offset in that block. Sneaky, eh? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|