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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Thu Sep 27, 2007 5:49 am Post subject: |
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That scene was probably originally intended for Runway. Compare it to the mountainscape where the plane takes off in the movie.
They might have been planning a cutscene including it as a backdrop, but decided against using this particular method of making the mountains. The images were probably to be tiled and shifted, similar to KI coin-op backgrounds. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Mon Oct 01, 2007 7:48 pm Post subject: |
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After MUCH tweaking and testing, and I mean I did an awful lot of weaking, between boundary placement, visibility settings, scale settings, sky settings, portal removal, and numerous clipping modifications, I'm pretty close to having a bare level finished. I ended up using the Darker wall w/prints for a boundary - it immitates a mountain-like feel quite well.
I hope to have a finished product up in a few days. I think you will all like it. It'll be the first time ever that surface has been playable w/cabin windows working properly.
In the end though there were still some minor issues that just cannot be worked out. I have visibility cranked to the max and you still can't quite see the distant cabin while standing on top of the satellite building. Also, turns out that modifying clipping room-ID's leads to other visibility problems. Basically, objects contained within the outer room that has the changed room-IDs vanish (visibly) when you're standing in certain areas. This initially was a huge problem for the boundary walls in that room, but I found a fix for that - I simply properly ID-ed a few tiles outside the boundaries and assigned the walls to those - that fixed visibility issues with the boundaries. The only problem left is that players will sometimes vanish from sight, but this only affects a very small area, only in a few spots within that area, and only when both players are in that room. This is a very very limited situation not serious enough for me to worry about.
Other issue is that the original trees become somewhat visible through the boundary walls from a long distance away, so I moved the boundaries far enough away from the trees that this isn't a problem, with only 1 or 2 exceptions. |
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