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[MULTIPLAYER] [BK TO GE] Banjo Kazooie
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 PostPosted: Thu Sep 13, 2007 8:28 pm    Post subject: [MULTIPLAYER] [BK TO GE] Banjo Kazooie Reply with quote Back to top

http://www.goldeneyevault.com/viewfile.php?id=73

Updated patch: Sept. 17th, 2016



Three levels, made by Cyberen, myself, and the original models spectacularly extracted by Ice Mario.
 
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Wreck
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 PostPosted: Fri Sep 14, 2007 12:03 am    Post subject: Reply with quote Back to top

Awesome!
I'm glad to see that Cyberen was able to help out with these. I'll have to give them both a looksee before I leave tomorrow for the weekend. My fingers are crossed for Spiral Mountain and Mad Monster Mansion. Very Happy
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 PostPosted: Fri Sep 14, 2007 2:35 pm    Post subject: Reply with quote Back to top

Great!!!
Nice to see such a goldeneye expansion...
 
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eshocker6
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 PostPosted: Fri Sep 14, 2007 2:59 pm    Post subject: Wow this is insane... Reply with quote Back to top

Oh man I didn't even think a map pack like this was being made... nice job! Very Happy
 
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moonraker808
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 PostPosted: Sat Sep 15, 2007 4:43 pm    Post subject: Reply with quote Back to top

Man on man this is one hell of a way to inspire me to finish the funhouse map!
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 PostPosted: Mon Sep 17, 2007 11:38 am    Post subject: Reply with quote Back to top

I'm really impressed by the quality of these levels. Cyberen did a wonderful job on expanding the Cellar. It's a huge step-up from the original area, which I was lucky enough to test out before this was released. Grunty's Tower was also well done. Rather than being the completely circular rooftop we've always known, he branched out certain sections to increase the overall size and playability. But Furnace Fun is likely my favourite. It is so unique and different from everything else. Not to mention, it also looks great. Interesting little touch he made to the sign, by the way. Hehe. Did he make the tile walkways longer, or was it just my imagination? Maybe it was the fog that made it seem more distant.

Anyways, excellent work, all three of you. Smile
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 PostPosted: Mon Sep 17, 2007 1:46 pm    Post subject: Reply with quote Back to top

I enlarged the scale, per Zoinkity's request, but it can be adjusted. It's definitely way bigger.
 
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Timothy1979
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 PostPosted: Wed Sep 19, 2007 3:09 am    Post subject: Reply with quote Back to top

Great !!! Love the MMM Cellar, fun level to play... Cool The 3 Eggs is also a good idea !

Now how about extracting the Stack and Complex level from Banjo Tooie ?



 
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 PostPosted: Wed Sep 19, 2007 4:10 am    Post subject: Reply with quote Back to top

I don't have a copy of the maps in .obj file, but otherwise that'd be a great idea.
 
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gri007
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 PostPosted: Tue Nov 13, 2007 9:08 pm    Post subject: Reply with quote Back to top

i just played the new levels man and im blown away great work to everyone that was involved and keep it up peace gri007
 
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 PostPosted: Wed Nov 14, 2007 5:16 am    Post subject: Reply with quote Back to top

Did you get to play someone in multi on them?
 
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gri007
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 PostPosted: Wed Nov 14, 2007 6:20 pm    Post subject: Reply with quote Back to top

no not yet i just set it up as a two player game just to see what they look like but im looking foward to playing someone soon
 
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GE MASTER
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 PostPosted: Wed Nov 21, 2007 9:07 pm    Post subject: Reply with quote Back to top

Hey me and gri played these last night! Wow, a hoot! Cellar was most spectacular! Should we report bugs? A the top of the spiral type stair case that leads to the ledge looking into a room. The ramp and section, the object are levitated like dropped weapons and players. Only from a 3rd person perspective, it looks normal if you are walking around there. Not sure if this makes sense or not. It's a top notch level, so I wanted to pass that along. Last thing, is it possible to have a second special weapon placement?? Again, amazing works and video capturing a game is essential. I'm getting other players to download this map pack so we can start playing them online!!
 
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 PostPosted: Sat Nov 24, 2007 9:31 pm    Post subject: Reply with quote Back to top

Ooh, that's great to hear! I didn't know if anyone got a chance to try this one multi. Definitely I hope you captured some footage. Yeah I knew about the ammo, but thought I'd fixed it. Guess I'll need to do it again.
 
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 PostPosted: Sat Dec 01, 2007 8:07 am    Post subject: Reply with quote Back to top

I've fixed the minor things GEMaster mentioned, please redownload the map to see the fixes or if you plan on playing it online.
 
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