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Respawn/closing times

 
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Nov 14, 2007 4:14 am    Post subject: Respawn/closing times Reply with quote Back to top

Could there be probably code for change the object respawn times in multiplayer PD? I mean the weapon respawn AND glass/window respawn times?
What about changing the door closing times (how fast the get closed by themselves, after someone has opened them?)
Also the doors in PD open/close in different speeds (look facility), are there codes to change these values, or are they hardcoded?

Well, that's all.

Razz Razz
 
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InsomniaDMX
Agent
Agent


Joined: 23 Feb 2007
Posts: 28
Location: Cleveland, Ohio, USA

 PostPosted: Thu Nov 15, 2007 1:26 pm    Post subject: Reply with quote Back to top

Well, that's "probably" in ROM. I wouldn't be surprised though...

...and "hardcoded," that doesn't really mean a thing. When someone says something's hardcoded, that means that it's outside of their ability or knowledge to edit. Whatever it is, it can be changed somehow (though it may be pretty complicated).
 
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Kode-Z
Hacker
Hacker


Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Thu Nov 15, 2007 6:06 pm    Post subject: Reply with quote Back to top

Door closing times CAN be edited via a Gameshark or Action Replay. Years ago (2000 if I remember rightly) I was messing around with the door that Natalya opens in Control and found the code to modify it's opening speed/sound when door opens & closes/angle of door opening. I did manage it in PD too, but my AR with the code on stopped working ages ago. Anyway, it is possible...
 
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SubDrag
Administrator
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Joined: 16 Aug 2006
Posts: 6125

 PostPosted: Fri Nov 16, 2007 4:51 am    Post subject: Reply with quote Back to top

If you use the PD editor those door flags might be supported, don't remember. If not, they're definitely in that object anyways for the door.
 
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