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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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DexterII Agent
Joined: 12 Dec 2007 Posts: 11 Location: New Jersey |
Posted: Wed Dec 12, 2007 9:20 pm Post subject: |
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I'm kind of curious now to experiment with other bitflag values now to see what happens. Possible build a list so perhaps in future versions of GoldenEdit the list will consist of more then just "Sun Glasses 1&2 and Invincible" |
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DexterII Agent
Joined: 12 Dec 2007 Posts: 11 Location: New Jersey |
Posted: Wed Dec 12, 2007 9:27 pm Post subject: |
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SubDrag wrote: | ... 5) ZLib files are unfortunately larger, but up until a point it's fine. Also, some dialogs such as 21990 only use gzip. Did the new gzip change any parameters?
Try this from the FAQ:
Why do I get the error "gzip.exe not found" when I try and convert a ROM?
This is an unfortunate problem in commanding the win32 console and a windows program. To fix it, go to Tools -> Preferences, choose the current folder to the main directory (C:\Program Files\GEEdit2\, by default), and then add your quick ROM and setup files you're working with to that directory. Also set your quick ROM to this quick ROM. It should fix this issue. ... |
I tried that and still no luck "Didn't spit out a single file"
SubDrag wrote: | ... I run:
gzip.exe -f -q -9 tempgh9.bin ... |
Ok, that works however it just deletes my existing .bin file and creates a "levelnameZ.bin.gz" file. What do I do with that?
If that command works how come the editor doesn't seem to be able to do it? Is the editor using a function similar to the "SendKeys" function like visual basic has or is it creating a quick temporary BAT file that it executes in the main program directory? Cause perhaps the BAT idea would work?? |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Dec 13, 2007 5:11 am Post subject: |
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It usually has to do with what directory the editor tries to run gzip.exe from., usually it's wrong I can make you a version where it actually shows the gzip window to see where it's going. It won't work on its own because it's part of a series of events (compress, strip header, put into rom at spot, redo rom, etc).
That's really true with that bitflag on the guard? Very cool! That's actually a very useful and simple way of respawning guards indefinitely. It will help a lot of people since it's tricky in action blocks. |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Thu Dec 13, 2007 10:39 am Post subject: |
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I never thought a bitflag would trigger the respawning, but I was wrong. Saying that, I guess it can be added to the Editor, SubDrag, since we now know what the bitflag 0004 does. |
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DexterII Agent
Joined: 12 Dec 2007 Posts: 11 Location: New Jersey |
Posted: Thu Dec 13, 2007 11:11 am Post subject: |
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Ya, could call it perhaps "Respawn until detection"? Or something like that.
P.S. That would be very helpful in debugging this gzip problem SubDrag. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Dec 13, 2007 5:17 pm Post subject: |
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I unfortunately can't get it to show the window and not have it close when it fails/finishes.
I added the flag though, thanks! It'll be in the next time I redo the installer (week or so). |
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