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[GAMESHARK MULTI] Surface 1 with objects & weather modif

 
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MultiplayerX
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Posts: 1210
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 PostPosted: Thu Apr 13, 2006 9:59 am    Post subject: [GAMESHARK MULTI] Surface 1 with objects & weather modif Reply with quote Back to top

SURFACE W AIRCRAFT via Stack Load w Rockets weapon set>>>>>>
Someone please add these codes into your emulator and tell me if the level loads or freezes while playing 2 player please.

Test 1:
81075D1C 801E
81075D1E 5020

OR

Test 2:
81075D1C 801E
81075D1E 5020
80079C6B 0002

Noticed the game locks at intro when using a shark. Fixed it and added some additional weather codes:

SURFACE W OBJECTS (COMPLETE) 2 Weather Mods

Surface W Objects (Planes and Helicopters)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Stack (Press A 3 times at Nintendo logo)
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX

Stage load
8002A8F7 0024
81037576 59D0
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
801E6523 0030
81075D1C 801E
81075D1E 5020
80079C6B 0005
8102A932 0000

5 Respawn locations
811E3F38 C632 (Solo start)
811E3F40 C6C5
811E3F60 801C
811E3F62 34E4

811E3F64 C40C (Landing platform - end of level)
811E3F6C 453F
811E3F8C 801C
811E3F8E 5664

811E3F90 45C1 (Security gate area)
811E3F98 C691
811E3FB8 801C
811E3FBA 4174

811E3FBC C5B2 (Observatory building)
811E3FC4 C69E
811E3FE4 801D
811E3FE6 024C

811E3FE8 C5D3 (Far cabin - right side)
811E3FF0 C602
811E4010 801C
811E4012 1DA4

10 Aircraft (FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.

Preset Start at #3C (chopper)
811E5028 0300
801E502B 0028
811E502C 011D
801E5030 0002
811E5032 01E1

811E4988 C4DD
811E4990 C638
811E49B0 801C
811E49B2 8AE4

811E5138 0300
801E513B 0028
811E513C 011B
801E5140 0002
811E5142 01E1

811E41F8 C53F
811E4200 C628
811E4220 801C
811E4222 8B44

811E5248 0300
801E524B 0028
811E524C 011C
801E5250 0002
811E5252 01E1

811E4224 C53C
811E422C C68F
811E424C 801C
811E424E F67C

811E53B0 0300
801E53B3 0028
811E53B4 011A
801E53B8 0002
811E53BA 01E1

811E4174 457A
811E417C C68E
811E419C 801C
811E419E AAFC

811E54EC 0300
801E54EF 0028
811E54F0 011C
801E54F4 0002
811E54F6 01E1

811E4510 C5FD
811E4518 C5F3
811E4538 801C
811E453A C9BC

811E5628 0300
801E562B 0028
811E562C 011A
801E5630 0002
811E5632 01E1

811E427C C61D
811E4284 C660
811E42A4 801D
811E42A6 0B8C

811E5790 0300
801E5793 0028
811E5794 011D
801E5798 0002
811E579A 01E1

811E41A0 C644
811E41A8 C690
811E41C8 801D
811E41CA 134C

811E58CC 0100
801E58CF 0028
811E58D0 0123
801E58D4 0002
811E58D6 0101

811E4568 C393
811E4570 44FC
811E4590 801C
811E4592 5584

811E5A08 0300
801E5A0B 0028
811E5A0C 011D
801E5A10 0002
811E5A12 01E1

811E42D4 C695
811E42DC C68A
811E42FC 801D
811E42FE 2AEC

811E5B70 0100
801E5B73 0028
811E5B74 0123
801E5B78 0002
811E5B7A 0101

811E4098 C68E
811E40A0 C655
811E40C0 801D
811E40C2 1F0C

WEAPONS
rocket launcher and others
(scattered weapons set around landing pad)
811E5D64 00D3
811E5D6A 0101

811E6144 00D3
811E614A 0101

811E411C C624 Solo start rocket launcher-(behind you)
811E4124 C6C6
811E4144 801C
811E4146 34A4

WEATHER (2 versions)
Surface II SOLO Weather in Surface I Multi (Night)
8104548A 00EC
D102B523 0003
8104548A 0150
D102B523 0004
8104548A 01B4

Surface I SOLO Weather in Surface I Multi (Day)
810452BE 00EC
D102B523 0003
810452BE 0150
D102B523 0004
810452BE 01B4

Music (A must!!) Credit to the Wreckster
8004EB8B 001C

Special thanks to Zoinkity for the BETA weather code for this level and Wreck for his continued assistance. MultiplayerX
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Last edited by MultiplayerX on Tue Apr 18, 2006 9:45 am; edited 1 time in total
 
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kcghost
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 PostPosted: Thu Apr 13, 2006 10:25 am    Post subject: Reply with quote Back to top

I tried both, none froze. If you still insist the freeze was not a fluke, the freeze had occured when I was near the chopper with Natlaya in it, the one next to the two lodges surrounded by fence. Later on, testing this code out again, I experienced a slowdown in that area, but not a freeze.
 
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MultiplayerX
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 PostPosted: Thu Apr 13, 2006 10:48 am    Post subject: Reply with quote Back to top

Good. good, (The Emperor). I'll be sure to include these codes in all the stage loads to help stabilize the presets. I played Streets the same way and there were some slow downs but no freezing, so hopefully at least 2 player will work for 27 & 28 preset types. Have to see if Wreck or Zoink can hack a 4 player force code using 2 player respawn. Thanks KCG!!!
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Wreck
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 PostPosted: Thu Apr 13, 2006 12:09 pm    Post subject: Reply with quote Back to top

Multiplayer stages are more likely to crash when playing in 3 or 4-Player mode. The game has to load more data at once, which is why some maps experience blackouts. Visualization between room connections. This is often cutdown when doors are placed, but not eliminated. Levels such as Silo and Frigate see drastic improvement when all of their doors are positioned.

Those codes modify where in the setup file the Advanced Presets are to be read from. That extra line thrown into the second set determines how many respawn points are used in the current stage. I'm not sure what they are there for or what you're trying to do with them. You have already terminated the object list at the glass, I believe. Only reason I could think of why you've tried this, is to minimize load time by redirecting where the Advanced Presets are read.
 
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Wreck
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 PostPosted: Fri Apr 14, 2006 3:52 pm    Post subject: Reply with quote Back to top

The Advanced Preset redirection shaves off about six seconds of load time, which is really quite good. The new address you've assigned consists of a part of the first object in the setup file, the flag tag token. This is read, but discarded shortly there after. A better place to redirect it to is the actual end of the Advanced Presets list. This seems to cut it down about another second. Here's the code...

81075D1C 801E
81075D1E 4FE4

I don't think it's neccessary to force a spawn amount, since the Stack setup file already reads five. So long as you've got those five fixed and positioned within the map, everything should be fine. Great work, Scotch. You did a really good job with this one. Let's see the others! Smile

One more thing. You've still got about another 100+ lines left of code that you could use. Anyone with a v3.3 cheating device should be able to use up to 255 lines at one time. There should be plenty of available codespace leftover for weapons and armour. If you use the glass, rather than the weapons, to make your objects, you can put the rest of the stuff to use. Just a tip for next time. Wink

One more thing, hehe. Since you're using the Surface ii weather, you may also want the appropriate music track to suit the environment...

8004EB8B 001C
 
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MultiplayerX
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 PostPosted: Fri Apr 14, 2006 6:30 pm    Post subject: Reply with quote Back to top

oops forgot about the music mod!! good idea Wrecks. Yes you MUST use the SOLO music with this level and yes the choppers are supposed to explode. This level was a rough prototype for me. Wish I had time today to finish typing up Runway..arrrrrgggg!!! The filmmakers life you know.
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GE MASTER
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 PostPosted: Thu Apr 20, 2006 6:27 pm    Post subject: Reply with quote Back to top






Here you go! I find the daytime to be where it's at. The dark version is a bit glitchy even with changing the d1's to d0's. Anyways, here what she looks like! Cool, very cool.
 
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Wreck
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 PostPosted: Sat May 06, 2006 4:18 pm    Post subject: Reply with quote Back to top

Those are some very nice screencaps, buddy.
Day time is much better to look at, but the night sky seems to run better on the console. You end up with a slightly highter framerate when using the Surface ii weather. Since the distance you can see is cut down, there's less to process. Still, day time with Sniper Rifles is a blast. Smile
 
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