ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


Problems applying IPS patch for solo missions

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Online And Emulation
View previous topic :: View next topic  
Lukekols
Agent
Agent


Joined: 31 Dec 2007
Posts: 7

 PostPosted: Mon Dec 31, 2007 11:19 am    Post subject: Problems applying IPS patch for solo missions Reply with quote Back to top

When I go through the process to apply the patch, I get into the game and my save file is all jacked up. What it does is it creates a new save file when I go into that game, so all my levels are hidden and its like I have to beat them in order to get to the level that I patched for. It creates a file names "GOLDENEY (unknown rom).eep" and I don't know how to fix it so that it read my Master save file, and not create its own. I even tried doing the byteflipping and unless I completely did it wrong, it still isn't working. Any ideas???
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6121

 PostPosted: Mon Dec 31, 2007 11:36 am    Post subject: Reply with quote Back to top

Hi and welcome! Unfortunately it's a limitation, mainly due to Project64, although for some reason all of my levels seem to stay active.

Use this code to enable all levels:
80036FB7 0001
8006965A 0001
80069652 0001
80069668 0001
50005001 0000
8006992E 0000
 
View user's profile Send private message
Lukekols
Agent
Agent


Joined: 31 Dec 2007
Posts: 7

 PostPosted: Mon Dec 31, 2007 11:45 am    Post subject: Reply with quote Back to top

and how do I use that code exactly? By the way, I am using Mupen64k, not project 64 emulator
 
View user's profile Send private message
00Dark
007
007


Joined: 21 Nov 2006
Posts: 637

 PostPosted: Tue Jan 01, 2008 1:50 am    Post subject: Reply with quote Back to top

You have to copy and paste that GameShark code into the emulator cheats window then turn it on.
 
View user's profile Send private message
Lukekols
Agent
Agent


Joined: 31 Dec 2007
Posts: 7

 PostPosted: Tue Jan 01, 2008 8:19 am    Post subject: Reply with quote Back to top

I still don't understand how I can do that. Nowhere on my emulator does it allow me to put in cheats, nor do I see a folder in my emulator directory where I could put those cheats. I would figure I could put them in my Save folder but I don't know how the game would just using them....I dunno, I'm still confused...
 
View user's profile Send private message
fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Tue Jan 01, 2008 8:33 am    Post subject: Reply with quote Back to top

Ummm...

wrong information, you can't use cheats in Mupen64k...
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6121

 PostPosted: Tue Jan 01, 2008 8:51 am    Post subject: Reply with quote Back to top

Sorry, I thought we were talking about PJ64. In mupen you need to copy the save file to the new name, or something like that, GE Master can help out there.
 
View user's profile Send private message
GE MASTER
Site Admin
Site Admin


Joined: 22 Nov 2005
Posts: 892
Location: Earth

 PostPosted: Tue Jan 01, 2008 2:27 pm    Post subject: Reply with quote Back to top

Okay, here is the problem, and yes I will be fixing this on my ips patching tutorial. You need to rename the master goldeneye .eep file.

So, do this. Delete the GOLDENEY (unknown rom).eep that was apparently created. Then, run the patched rom, close mupen after the level loads. Mupen has now created the .eep for that specific rom. You need to then go into the "save" folder and copy the name of the newly created .eep. Whatever that name is, just simply rename the master save file the same. It will work like this. Ask for more help if you need it. Just remember, simply rename the master goldeneye save file to the name that mupen created for that particular rom you are using.

Basically, the problem you are having is because of Mupen .ini file which tells mupen wat roms it will recognize. These patched roms are not in the .ini which is why it creates an unkown rom. I have been updating the .ini file with the new multiplayer levels, not the single player levels. It's a time issue for me.

http://www.goldeneyeonline.com/goldeneye_rom_n64.php

I will be updating this page with infomation about renaming the .eep file which I explained above.
 
View user's profile Send private message
Lukekols
Agent
Agent


Joined: 31 Dec 2007
Posts: 7

 PostPosted: Tue Jan 01, 2008 9:47 pm    Post subject: Reply with quote Back to top

That worked perfectly. Thanks for the info, I really appreciate it!
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Online And Emulation All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]