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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Feb 11, 2008 9:08 pm Post subject: |
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Oh, one more thing I wanted to mention was that there would be, as you'd probably expect, drone guns and security cameras on the SA and 00A modes. It goes without saying really! I've positioned them as sneakily as possible - should be challenging!
At first, I was going to use Bunker II, but opted for Bunker I as it seems to be neglected a bit. Obviously, a lot more can be done with Bunker II, so I might do it as a follow up eventually! |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Feb 12, 2008 12:49 pm Post subject: |
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Looks good!
It took me a few seconds to figure out which rooms were which in your screenshots - always a good sign. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sat Mar 01, 2008 3:44 am Post subject: |
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Just curious to know whether or not you have any plans to continue on with this project? I know you've been quite busy working on clipping and multiplayer setup files for PD stages, but wasn't sure if this custom mission had been either scrapped or simply put on hold. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Sat Mar 01, 2008 12:08 pm Post subject: |
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It's been put on hold for the moment.
I hope to carry on with this next month. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Mar 17, 2008 5:53 pm Post subject: |
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UPDATE: I have continued work on this project!
I did want it released in January, but I've been kinda busy...
Shouldn't take that long to complete!
I'll keep you posted. (Literally!) |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Sat Mar 22, 2008 4:31 pm Post subject: |
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Thanks, Scorpion!
New pics will be added soon. I promise! |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Sun Mar 23, 2008 12:14 pm Post subject: |
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Ok folks, these are the last set of pics before the release:
The Bunker's entrance:
The first set of doors you come across:
One of the many female guards:
The entrance to the Biker's room:
The release shouldn't be too long now!
One of the reasons for the delay was the fact that I thought people wouldn't be that interested in missions made from existing GE levels anymore, since people have been making their own from scratch using Hammer. I hope y'all like my efforts!
Kode-Z |
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(Skorpion) Guest
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Posted: Sun Mar 23, 2008 12:30 pm Post subject: |
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I spot double glass labaratory doors in there. Copycat
Just kidding. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Sun Mar 23, 2008 12:37 pm Post subject: |
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Scorpion wrote: | I spot double glass labaratory doors in there. Copycat
Just kidding. |
Great minds think alike, eh!
Last edited by Kode-Z on Sun Mar 23, 2008 12:57 pm; edited 1 time in total |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Sun Mar 23, 2008 5:57 pm Post subject: |
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Originally they opened outward... through a slanted ceiling.
Looking really good, Kode-Z. Remember, if you still need any assistance in writing a briefing, I'm here to help. Just shoot me a PM, if you're interested. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Mar 24, 2008 8:52 am Post subject: |
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This mission looks awesome, I can't wait to play it. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Mar 24, 2008 10:21 am Post subject: |
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Wreck - expect a PM soon!
Thanks for the support everyone! |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Apr 07, 2008 2:59 pm Post subject: |
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The mission is coming along nicely:
1) The briefing has been written (a big thanks to Wreck for his time!)
2) The level is about 80% complete.
I don't know how you guys work, but I leave the 16 object tagging and objectives until last. This is practically all I need to do, then there's the all important playtesting!
Having played some of the other solo missions (Dragonsbrethren's Silo, GERage's Silo, Scorpion's Bunker III and a few others) I have a lot of expectations to fulfill! This mission is my first, and will probably be my last - though I never say never! Anyway, the release shouldn't be too long now.
Apologies for the extremely LONG wait! |
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(Skorpion) Guest
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Posted: Mon Apr 07, 2008 3:02 pm Post subject: |
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How could it be your last? Bunker 3 was my first and never meant to be my final. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Apr 07, 2008 3:16 pm Post subject: |
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Scorpion wrote: | How could it be your last? Bunker 3 was my first and never meant to be my final. |
Don't get me wrong, I like making missions, but I prefer making multiplayer maps for now. I don't wan't to go too offtopic in my own thread, but I'm working on more PD map ports in GE multiplayer.
That said, I do have a Train mission that was in the works ages ago:
http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2266
I will continue on this one soon! |
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