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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Feb 05, 2008 1:26 pm Post subject: [Work in Progress] Return to Byelomorye Dam |
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Some early screenshots of my Dam mission:
Last edited by Dragonsbrethren on Tue Mar 11, 2008 11:28 pm; edited 1 time in total |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Feb 05, 2008 3:18 pm Post subject: |
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I'm intrigued. |
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zoinkity 007
Joined: 24 Nov 2005 Posts: 1687
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Posted: Tue Feb 05, 2008 5:53 pm Post subject: |
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Neat sky! (maybe red on blue though? gotta love red skies)
Looking forward to it! _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Tue Feb 05, 2008 8:27 pm Post subject: |
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Being such a huge, diverse stage, the dam should make for a great mission.
What are you gonna do with the docks areas? |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Wed Feb 06, 2008 12:28 am Post subject: |
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Certainly sounds good, so far. Keep us posted.
I see an objective labelled "prevent any vehicles from escaping" in the mission briefing. Perhaps that would include boats, too? That'd make good use of the docks. I guess it all comes down to texture space, for what can fit into the stage. But tossing timed mines inside of soviet boats would lead to some smashing good fun. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Feb 06, 2008 5:21 am Post subject: |
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Actually, I've wanted to put boats at the docks since I started this but the setup editor won't let me move them out over the water (I'm guessing because there's no clipping there). |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Wed Feb 06, 2008 9:24 am Post subject: |
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Yep, its because of no clipping.
But with the newest version of the setup editor, that is VERY easy to add. Simply switch to MODIFY ROOM POSITIONS mode, then right-click on any of the areas where you want to put a boat. Choose CONVERT TRIANGLE TO CLIPPING. When you've done that, output clipping file.
The only problem is that this will make your clipping file too large. You can either delete a tile somewhere else in the stage for every tile you add, or you can replace another stage's clipping file which has a larger one than the dam and then redirect to it in the 21990 table.
I've gotten back to work on my old, abandoned runway mission, playing with clipping and room mods. I'm not gonna give away any of what I'm doing until I actually post the final mission. All I'll say is that runway is loaded with possibilities for modifications. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Wed Feb 06, 2008 3:19 pm Post subject: |
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Or you can just inject it in the 21990 editor so it can take up more space! But quick convert no longer will work. I put a boat on the docks in Nighthawk's Dam solo island one. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Feb 07, 2008 6:22 am Post subject: |
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I've been having some difficulty with the Room Positions: Convert Triangle to Clipping Tile option. I'm currently working on a small stage modification myself, but the clipping keeps encountering a problem after converting a triangle. Sub mentioned that it may have something to do with it auto-reclipping. Not sure whether or not the Dam will come across a similar issue, so recheck the clipping before releasing anything. Hopefully, it all get sorted out soon.
Edit: Hmm, I just tried adding a tile in the Tile Dialogue window, and it caused the same problem as with Convert Triangle to Clipping Tile. It seems as though simply adding an extra tile is causing trouble in another part of the stage... _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Thu Feb 07, 2008 9:33 am Post subject: |
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I had problems like that before, but the newest version of the editor seems to have corrected most of those problems.
Specifically, what problem are you having? There are still occasional randomly disappearing tiles, which for me usually happen when I turn the level on and off OR when I try to resize or move a tile while another tile is currently highlighted. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Feb 07, 2008 11:11 am Post subject: |
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Sorry for going off topic, DB, but I'm sure you'd agree that it's important for us to address any and all problems we've found while using the GoldenEditor.
I've also found that some clipping tiles disappear while performing certain operations, such as those you've listed. But the issue I'm currently stuck on is adding new tiles. Whether I Convert Triangle to Clipping Tile in Room Positions mode, or Add Tile in Dialogue, a tile in another room screws up. To be more specific, when I add a new tile in Room 1D of Complex, Room 02 suffers. I'm hoping SubDrag looks into it to see what's going wrong. Until then, I've e-mailed Zoinkity, requesting his assistance in fixing the clipping and texture positioning for my project. It's already come along pretty well, so it shouldn't take much longer to complete. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Thu Feb 07, 2008 11:36 am Post subject: |
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Did you STAN CONVERT before adding new tiles? I think that function converts all 4+ point tiles to 3-point tiles. Otherwise you may have linking problems. |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Thu Feb 07, 2008 12:24 pm Post subject: |
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I just gave your suggestion a try, but ended up with a linking problem in the same spot. Though slightly less bothersome than my other attempts, it's still sending me out of bounds. Room 02 is being a huge pain in the butt. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Feb 07, 2008 2:43 pm Post subject: |
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Wreck wrote: | Sorry for going off topic, DB, but I'm sure you'd agree that it's important for us to address any and all problems we've found while using the GoldenEditor. |
Of course, I don't mind at all. I'm still having trouble adding clipping to the shaft above the generator room, I got it to work partially one time but other than that I haven't had any luck with it. Either I can't fall down the hole or the stage won't load at all after making changes. Reading bmw's post, I think I'll try using stan convert first next time, maybe that will help. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Thu Feb 07, 2008 2:55 pm Post subject: |
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Like the new level! Can't wait to play it! |
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