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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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mcbrainlegend Agent
Joined: 20 Oct 2007 Posts: 79
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Posted: Mon Mar 03, 2008 3:32 am Post subject: |
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awesome. a few too many windows tho perhaps |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Thu Mar 06, 2008 11:17 pm Post subject: |
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I was worried about the effect of too many windows, but it seems to be ok. I'm definitely at the maximum though as far as adding any more rooms/windodws would bring framerates to an unacceptable level.
This map is now all but finished, just putting a few finishing touches on it. I'm quickly discovering that the number of objects you add to the stage does screwy things with the in-game framerates vs. emulator framerates - after you reach a certain point, your emu posted framerate actually goes up (stays much more consistantly at 60 fps) but the in-game rates drop as is noticable from the firing rate of the KF7.
I hope to have the final map posted sometime early next week. (and re: Wreck - no, I have no plans of a solo mission right now. If I'm going to work on any missions, it will be my runway mission)
EDIT - I see this page is linked to from the homepage of goldeneyeforever. Here is a link to the completed project....
http://shootersforever.com/forums_message_boards/viewtopic.php?t=2596 |
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