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[MULTIPLAYER] Villa CS Multi
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Kode-Z
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 PostPosted: Wed Feb 27, 2008 4:39 pm    Post subject: Reply with quote Back to top

SubDrag, the Zip will be sent to you hopefully before 2pm GMT time on Thursday (which I believe is around 6am in the US). Remember The Mole from ARHQ? He is going to email you the file on my behalf. (I hate dial up connections!)

The framerate is pretty good on an emulator. I was very surprised myself, to be honest with you!
 
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SubDrag
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 PostPosted: Wed Feb 27, 2008 7:30 pm    Post subject: Reply with quote Back to top

This will go great with the PD Skedar map just released. They'll both be featured at the same time.
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Kode-Z
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 PostPosted: Thu Feb 28, 2008 3:17 pm    Post subject: Reply with quote Back to top

Hope y'all like it as much as I do!
 
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Wreck
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 PostPosted: Fri Mar 14, 2008 9:38 pm    Post subject: Reply with quote Back to top

Hrmm, I was just playing around in the Villa, and found a problem with the clipping. In the one section that has the small stairway with ledges you can climb on, I noticed that you could scale part of the mountain wall. While doing so, I fell though it. I kept falling into the blackness. I haven't taken a look at it in the Editor, but I'm guessing that there must be some kind of connection error. Here's the picture I took earlier of the map, which just so happens to be the same location I'm speaking of...

The far left mountain wall is where I fell.


Another thing worth mentioning, is the slanted architecture in some of the hallways. If you get too close to the arches, you go through them. Because the walls come out on an angle, and the clipping extends to the base, it enables the players to "peek" into the arches. This same thing happens in Area 52, as well. Not a huge deal, but still noteworthy.
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Kode-Z
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 PostPosted: Fri Mar 14, 2008 9:50 pm    Post subject: Reply with quote Back to top

Thanks for the info, Wreck.

I believe the reason for the mountain-climb is because I when I deleted the vertical tris, I must have missed that part out...
As for the slanted architecture, that can be adjusted. If I remember, I only intended for the ledge with the Body Armour to be the only ledge you can walk across. I'll sort it out when I get a chance.
 
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