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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Wed Feb 27, 2008 4:39 pm Post subject: |
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SubDrag, the Zip will be sent to you hopefully before 2pm GMT time on Thursday (which I believe is around 6am in the US). Remember The Mole from ARHQ? He is going to email you the file on my behalf. (I hate dial up connections!)
The framerate is pretty good on an emulator. I was very surprised myself, to be honest with you! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6146
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Posted: Wed Feb 27, 2008 7:30 pm Post subject: |
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This will go great with the PD Skedar map just released. They'll both be featured at the same time. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Thu Feb 28, 2008 3:17 pm Post subject: |
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Hope y'all like it as much as I do! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7220 Location: Ontario, Canada |
Posted: Fri Mar 14, 2008 9:38 pm Post subject: |
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Hrmm, I was just playing around in the Villa, and found a problem with the clipping. In the one section that has the small stairway with ledges you can climb on, I noticed that you could scale part of the mountain wall. While doing so, I fell though it. I kept falling into the blackness. I haven't taken a look at it in the Editor, but I'm guessing that there must be some kind of connection error. Here's the picture I took earlier of the map, which just so happens to be the same location I'm speaking of...
The far left mountain wall is where I fell.
Another thing worth mentioning, is the slanted architecture in some of the hallways. If you get too close to the arches, you go through them. Because the walls come out on an angle, and the clipping extends to the base, it enables the players to "peek" into the arches. This same thing happens in Area 52, as well. Not a huge deal, but still noteworthy. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Fri Mar 14, 2008 9:50 pm Post subject: |
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Thanks for the info, Wreck.
I believe the reason for the mountain-climb is because I when I deleted the vertical tris, I must have missed that part out...
As for the slanted architecture, that can be adjusted. If I remember, I only intended for the ledge with the Body Armour to be the only ledge you can walk across. I'll sort it out when I get a chance. |
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