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007 option values

 
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zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Mar 12, 2008 11:28 am    Post subject: 007 option values Reply with quote Back to top

Finally found the stupid addresses used for the 007 options. They expect float values, so if you're stuck on what to set each to use the data convertor in the editor.

8002A9A0 enemy reaction speed
(0.0 - 1.0 00000000 3F800000)

8002A9A4 enemy health default value 1.0 3F800000
(0.0 - 10.0 00000000 41200000)

8002A9A8 enemy damage default value 1.0 3F800000
(0.0 - 10.0 00000000 41200000)

8002A9AC enemy accuracy default value 1.0 3F800000
(0.0 - 10.0 00000000 41200000)
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fantsu
007
007


Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Mar 12, 2008 11:59 am    Post subject: Reply with quote Back to top

Could you do this to PD too???

It would be nice to chance these values in PD cooperative mode...

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Wreck
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Joined: 14 Dec 2005
Posts: 7198
Location: Ontario, Canada

 PostPosted: Wed Mar 12, 2008 12:35 pm    Post subject: Reply with quote Back to top

Do we know what the guard stats are set to in the three difficulties?
It'd be nice to know what values they use, to see the technical differences.
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zoinkity
007
007


Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Mar 12, 2008 2:39 pm    Post subject: Reply with quote Back to top

[in response to Wreck]
No actually, we don't. Found this mucking through the menu displays. "Ohh! what's this pointer do?". It isn't quite the stock option you'd expect.

I thought these were found already in PD... Well, you could search for the same values. Default was 3F800000, max 41200000, 0=00000000. Can't be that hard.

Wouldn't be hard to find the other agent settings though. Probably just put a read break on the value, then backtrace until reaching the conditional that sprung 007 code. Otherwise, you could see how they're applied, then break on the same usage. Otherwise otherwise, you could always break every time they read the agent settings, which would mean you'd be there all day most likely.
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