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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Delete the glass bridge in Skedar CS? |
Yes! How dare it be there to begin with! |
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20% |
[ 2 ] |
No! Are you mad! |
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80% |
[ 8 ] |
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Total Votes : 10 |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Mar 12, 2008 2:57 pm Post subject: Should the glass bridge in Skedar CS be deleted? |
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Okay's since releasing the stage I've received a grand total of 50 emails asking that the bridge to eradicated. Besides Sub, Wreck, and I there hasn't been a peep otherwise about it. Only many hateful messages, and now I'm sick of reading them.
So, if it *really* is so universally hated, vote to get rid of it! Now's your chance! For the next thirty days I'm letting this poll run. If you want the bridge removed, say so now or forever hold your peace. -and more importantly, stop emailing about it.
Otherwise, anyone (even those with poor grammar and a dictionary filled with creative explitives) can use the editor to just make up their own little stage that doesn't include it. You have everything you need now. Everything. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Wed Mar 12, 2008 3:02 pm Post subject: |
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If people are becoming that annoying about the, in my opinion, very cool take on the beta bridge, than I suppose there's no harm in releasing another IPS Patch with it removed. May as well keep the bridge for those who like it, and delete it for those who don't. It's kind of disappointing that they want a direct port only, with no modifications. This is GoldenEye, some exceptions must be made. And if a fully-automated bridge that spans a gap across one area to another - which was supposed to be accessible at one point anyway - is too much of a dramatic change, than you may as well silence their cries with a second version.
What gets me, is that there are so few of us actually working on this stuff, and yet people can be so quick to complain. They should be happy that this game is still being worked on by a handful of loyal hackers. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
Last edited by Wreck on Wed Mar 12, 2008 3:08 pm; edited 1 time in total |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Mar 12, 2008 3:06 pm Post subject: |
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I can understand the weird graphics issues, which I might add only occur on emulators. Even if a second version is made it will confuse the snot out of online players with one or the other version and practically identical names. Oh, and there's that slight issue of it taking a few hours to send one of these crazy patches in the first place. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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gri007 Agent

Joined: 03 May 2007 Posts: 116
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Posted: Wed Mar 12, 2008 4:39 pm Post subject: |
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zion the bridge is cool as hell dont delete man
gri007 |
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connery as bond Secret Agent


Joined: 21 Jun 2007 Posts: 340
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Posted: Wed Mar 12, 2008 5:16 pm Post subject: |
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No, don't delete!
It's amazing addition - if they want to have one without the bridge, they can go port it themselves! |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Mar 12, 2008 5:22 pm Post subject: |
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I don't think you quite understand: those aren't glitches! The plugins don't render the thing properly. It works fine on console. Graphics are fine - plugins are broken.
The only other thing has to do with the clipping, and that would require recoding the stan engine, which nobody is going to attempt. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Mar 13, 2008 2:02 am Post subject: |
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Bah, people will complain about anything for any reason, I have quite a bit of experience with that. Never change the font in a popular RPG to something that gives you more room for dialogue. Never. You'll get so tired of hearing people complain you'll wish you never changed it in the first place.
Anyway, I say keep the bridge, it's a good addition to the stage and like you said if they don't like it they can change it themselves. If you really want to do a setup without it why not do them in the same ROM? One selection will have the bridge, the other one wouldn't. Really you don't even need to redo the clipping, just put a large invisible object blocking you from walking across the gap in the no bridge setup.
I wouldn't doubt it if people complain when I release Area 52 with the doors from Caverns instead of the double doors in place originally.
Edit: Which plugin are these people using, anyway? It showed fine in everything I tried except for Glide64++, which crapped out as soon as the stage started. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Thu Mar 13, 2008 3:56 am Post subject: |
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Are you mad! The bridge is awesome! |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Thu Mar 13, 2008 5:56 am Post subject: |
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Fri Mar 14, 2008 2:59 pm Post subject: |
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I think it's appauling how people can be really ungrateful enough to send you hate mail. Honestly!
Keep the bridge - I'm glad you added it! |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Fri Mar 14, 2008 7:25 pm Post subject: |
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I say remove the bridge. Not because it isn't amazing, but just rather because it makes it less authentic if that makes sense.
Now on a much more sensitive matter....could I dare say to keep the GE ammo crates? I say this because it is in fact in the GE engine, and honestly, it keeps the map as GE and not PD. Not sure if that makes sense. I may be sounding picky? Not sure. It's a feat to get them in there, but for me, keeping it GE is better. Also keeps me less confused about being in GE and not PD with thinking I can drop off ledges. Thanks guys. |
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r.e.l. 237 Secret Agent

Joined: 12 Mar 2008 Posts: 270
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Posted: Fri Mar 14, 2008 7:27 pm Post subject: |
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GE MASTER wrote: | I say remove the bridge. Not because it isn't amazing, but just rather because it makes it less authentic if that makes sense.
Now on a much more sensitive matter....could I dare say to keep the GE ammo crates? I say this because it is in fact in the GE engine, and honestly, it keeps the map as GE and not PD. Not sure if that makes sense. I may be sounding picky? Not sure. It's a feat to get them in there, but for me, keeping it GE is better. Also keeps me less confused about being in GE and not PD with thinking I can drop off ledges. Thanks guys. | lol the PD crates are cool and suit the map but hey thats ur opinion. |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Fri Mar 14, 2008 9:03 pm Post subject: |
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After reading some of the other comments, I should revise what I've said. I think the non bridge version should be the default, and additions would be considered mods to the original port. I don't make any of my comments with disrespect to what you guys create. Just my opinions. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6173
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Posted: Sat Mar 15, 2008 5:32 am Post subject: |
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I think all the PD stages should have PD crates in GE. I dunno, just my feeling. When we make the super ROM it's extremely easy to make one for both ammo types.
I also like the bridge a lot because it was supposed to be in PD in some form anyways, but wasn't, and in GE since you can't fall on ledges, it helps you get across way quicker. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7252 Location: Ontario, Canada  |
Posted: Sat Mar 15, 2008 9:21 am Post subject: |
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I'm in agreement about the PD ammo crates. They add a much more authentic feel to the maps. I do see where GE Master is coming from, however. But it's weird how some people either want a complete replication of the original, a semi-accurate portrayal, or a new update. The way I look at it is, Rare changed up the GE maps when they did them in PD, so why aren't we allowed to change the PD maps in GE? I suppose it all depends on which one we're talking about, though. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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