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Goldeneye CoOp Mode?

 
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Nekojin
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Joined: 14 Jan 2006
Posts: 50

 PostPosted: Sun Mar 23, 2008 3:58 pm    Post subject: Goldeneye CoOp Mode? Reply with quote Back to top

Hi,

I wonder if it is possible, to make some kind of Multiplayer Map with ennemies, and objectives, like the Co Op mode in Perfekt Dark.

Is this possible?
 
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GERage
00 Agent
00 Agent


Joined: 18 Nov 2007
Posts: 471
Location: Facility vents

 PostPosted: Sun Mar 23, 2008 4:06 pm    Post subject: Reply with quote Back to top

It's possible, but I've heard it's glitchy and very limited. I've never made a Co-op level though.
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1725

 PostPosted: Sun Mar 23, 2008 7:02 pm    Post subject: Reply with quote Back to top

The help file has a lot of info about what works, what doesn't, and how to get around most of the limitations. Look under 'The Spy Who Loved Me'.

You can make co-op. Just be certain to add in the co-op patch.
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 PostPosted: Tue Mar 25, 2008 2:42 am    Post subject: Reply with quote Back to top

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zoinkity
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007


Joined: 24 Nov 2005
Posts: 1725

 PostPosted: Tue Mar 25, 2008 6:35 am    Post subject: Reply with quote Back to top

The help file will only be updated when the editor stops getting massive sequential updates and I finally get some time to do so. Other current projects are getting in the way:
1) PD->GE object converter
2) multiplayer weapon select system hack
3) multiplayer menu option hack
4) rewrite the entire scoring routine
5) object builder
6) 2x weapons multi fix
7) workaround for player ID values (from 2-byte code to 1-byte)
8) targetted lookup for players, ie: hacking everything to us #7
9) a billion other Animal Forest related things I keep putting off

Besides, the only useful thing in the help files are the type descriptions and some sample code. Still, a good deal of co-op is outlined in there. Oh, and a jillion or so automated door examples. I like automated doors ;*)
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(> <) Hoppentruppen!
 
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