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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Mon Mar 24, 2008 8:20 am Post subject: [FINISHED] Janus Silo, North Korea |
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It's the sequel to the Janus Nuclear Facility, and it's nearing completion!
The objectives I've thought of so far:
A. Recover stolen items
B. Reprogram missile guidance
C. Destroy regular missiles
D. Defeat Trevelyan
E. Launch missiles into space (might change)
For now though, I need to post my screenies, but sadly I don't know where to upload them (I'm new to posting my own images). I'd appreciate any suggestions.
For the release thread: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=2686 - Skorpion |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Mar 24, 2008 8:31 am Post subject: |
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You can register a Photobucket account. |
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DELETED Guest
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Posted: Mon Mar 24, 2008 8:53 am Post subject: |
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DELETED |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Mon Mar 24, 2008 10:40 am Post subject: |
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OK, I've got an account and uploaded my pics to it. My screenies are private though. How do I make them publicly viewable? (I have never used Photobucket before) |
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DELETED Guest
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Posted: Mon Mar 24, 2008 10:45 am Post subject: |
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DELETED |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Mon Mar 24, 2008 11:05 am Post subject: |
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All right, then let me explain the pics!
1st pic: One of the former fuel rooms
2nd pic: The cell room, from inside the cell. This is the starting point.
3rd pic: A room near the elevator. The computers in the center are still there, plus I've added in glass cases with items in them. And sorry, I gave the location of a camera away!
4th pic: Same room as Pic 3, just a different angle. On the right I inserted double cell doors.
5th pic: One of the intro cams. I plan to make the Silo roof open.
6th pic: Trevelyan, in roughly the same place as Ourumov was. When I took this pic he was taking out a grenade.
Edit:
I'll now post any errors or bugs that I find in the level in this topic if I can't figure out how to correct them myself. |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Mar 24, 2008 1:13 pm Post subject: |
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It's looking promising, GERage! |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7198 Location: Ontario, Canada |
Posted: Mon Mar 24, 2008 4:49 pm Post subject: |
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The Janus Crime Syndicate just won't give up!
Definitely keep us updated on your progress, GERage. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Mon Mar 24, 2008 5:01 pm Post subject: |
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OK, I have a dilemma. I can't decide on a reasonable time limit in order to get from the cell to a computer which lets you stop the timer. Initially, I had a 10 min timer, because you were once able to "go the wrong way" and waste time. I've removed that, and changed the timer to 6:30. When I got to the computer, I had only 30 seconds left (btw, I'm a patient player). What do you guys think the timer should be?
I'm thinking of extending it by 30s - 1 min, to let players learn the level. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Mar 24, 2008 7:14 pm Post subject: |
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You can also post your images in the thread by copying the links in the IMG Code sections. The look pretty good, it'll be interesting to play another take on Silo.
Your idea with the timer sounds right, you want to give inexperienced players a chance to do it on their first try. |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Mon Mar 24, 2008 7:50 pm Post subject: |
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The timer is 7:30 then!
And the images...I'll post them here.
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DELETED Guest
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Posted: Tue Mar 25, 2008 12:09 am Post subject: |
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connery as bond Secret Agent
Joined: 21 Jun 2007 Posts: 340
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Posted: Tue Mar 25, 2008 8:50 am Post subject: |
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Yeah, maybe an alarm will go off, causing everyone on full alert and the timer activated. This looks cool. Can't wait to play it. _________________ Missions:
- Return to Arkhangelsk
- Q-Lab VR
- Mt. Hochkonig
- TBA |
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GERage 00 Agent
Joined: 18 Nov 2007 Posts: 471 Location: Facility vents |
Posted: Tue Mar 25, 2008 9:51 am Post subject: |
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Scorpion wrote: | You could setup an action block where the timer will go off after Bond gets the key? The guard could say "How did you get the key?" "I'll make sure you won't escape" "Timer activated" Then the timer is set and activated. Just a thought you know |
That's not a bad idea...it would be easy to implement, that's for sure! Currently, the timer starts after the Intro Swirl around Bond. I'll do something similar, so the timer would start after you open your cell's door.
Oh yeah, and I got the Silo roof opening in the Intro Cam!
Yes, there'll be endless guards hunting you down if you're caught by one of the cameras. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Mar 25, 2008 3:16 pm Post subject: |
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GERage wrote: |
Oh yeah, and I got the Silo roof opening in the Intro Cam! |
Why didn't I think of that? |
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