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Possible big source of new level crashing fixed
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SubDrag
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 PostPosted: Sun Apr 06, 2008 10:38 am    Post subject: Reply with quote Back to top

Everyone please redownload the editor!!!
Sorry, big bug, it's fixed now, now relinking should be fine, and no more bad preset plink # crashing!
 
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Kode-Z
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 PostPosted: Sun Apr 06, 2008 11:04 am    Post subject: Reply with quote Back to top

Good stuff, SubDrag!
 
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radorn
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 PostPosted: Tue Apr 08, 2008 10:27 am    Post subject: Reply with quote Back to top

where from?
there seems to be 2 versions arround, one in goldeneyevault and a different one in the sticky thread, hosted at rarewitchproject.

Which is the current one?
 
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zoinkity
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 PostPosted: Tue Apr 08, 2008 12:51 pm    Post subject: Reply with quote Back to top

Vault is always current. The official release location changed from rarewitch to goldeneyevault.
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radorn
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 PostPosted: Tue Apr 08, 2008 2:52 pm    Post subject: Reply with quote Back to top

Thanks!
I guessed that, but I had to be sure since rarewitch mirror is in the sticky and apart from a different size and file checksum/hash values, I couldn't spot any differences and both report the same version in the installer wizard.
 
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SubDrag
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 PostPosted: Tue Apr 08, 2008 3:59 pm    Post subject: Reply with quote Back to top

They both link to the same place. So either link is fine.
 
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radorn
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 PostPosted: Tue Apr 08, 2008 5:10 pm    Post subject: Reply with quote Back to top

now that you say so, they do, but I got 2 different files in the last try... must have been a download error, I guess.
Sorry for the fuss (and for the bandwidth waste Embarassed)

Oh, and thanks for making the editor!
 
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bmw
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 PostPosted: Tue Apr 08, 2008 7:06 pm    Post subject: Reply with quote Back to top

Does this fix issues with stan convert as well? I've been having problems working with clipping in the Aztec. I've deleted quite a few rooms (along with clipping) and that doesn't cause a problem. But then if I try to add another tile anywhere, all hell breaks loose with tile linking. Stan convert sort of fixes the problem, but also leads to instances where I can run out of the level. I suspect that the conversion from multi-point ( 4+ ) tiles to tris may still be buggy.
 
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SubDrag
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 PostPosted: Wed Apr 09, 2008 4:01 am    Post subject: Reply with quote Back to top

That was supposed to be fixed. Also make sure you do redo clipping connections after stan convert.
 
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