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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Tue Apr 29, 2008 12:52 pm Post subject: more setup editor problems |
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Seems like I'm not having much luck lately.
Now I cannot get the convert rom to function properly.
Tools ---> Convert Rom ----> Select Clipping for Aztec (tbg_azt_etc) ---> Click add uncompressed files to rom at pre-defined location ---> finish process of applying to rom.
When I do this with the older version of the editor, it works just fine, even with clipping files as modified and renumbered with the new editor. But when I try to do this with the new editor itself, the game crashes almost IMMEDIATELY after choosing Aztec from the mission menu. The ONLY difference is in what version of the editor I use, even working with identical modified files.
So is this another editor bug, or is something possibly screwed up in my settings? |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1730
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Posted: Tue Apr 29, 2008 5:51 pm Post subject: |
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Can you confirm that the file was properly inserted? I'm guessing you probably have a hex editor, so either search the rom for the matching file or jump to the location and do a comparitive-test thingie.
There was a glitch in a much older version of the editor that allocated the space correctly for the file but did not actually insert it. Hopefuly it didn't sneak back in. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Tue Apr 29, 2008 6:20 pm Post subject: |
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Since I'm not really sure exactly what I'm looking for, maybe you can use this instead.
I used the old editor to insert the clipping file into a rom and then I used the new editor to do the same thing. I then generated an IPS patch using the 2 different resulting files. The IPS patch contains the differences between the two, right? The mere fact that an 8kb patch was generated tells me that the either the clipping file was not properly inserted, or something else was modified along the way.
So here ya go....hopefully you can interpret this...
http://goldeneyehacks.com/Goldeneye2.ips |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Apr 29, 2008 7:02 pm Post subject: |
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Hmm, you're quite right. I wonder what happened. Just reinjected original aztec and it crashed. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue Apr 29, 2008 7:09 pm Post subject: |
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Stupid mistake. Everyone regrab the editor in about 10 mins. Sorry. Not one Convert ROM was working in current editor - EEK. |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Wed Apr 30, 2008 3:01 pm Post subject: |
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All seems to be good now. I'm surprised I'm the first person to notice such a major glitch (unless I'm the only person who is using the file injector) |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Wed Apr 30, 2008 3:08 pm Post subject: |
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I think most people moved on to the 21990 editor, or simply use quick convert or project mode. But yeah, I'm glad you noticed it, new people using the editor would be quite frustrated. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri May 02, 2008 5:23 pm Post subject: |
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I'm having a problem with the image tools in the new version, they're reporting all my ROMs as invalid, even my clean ROMs. |
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Sun May 04, 2008 6:15 am Post subject: |
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Dragonsbrethren wrote: | I'm having a problem with the image tools in the new version, they're reporting all my ROMs as invalid, even my clean ROMs. |
Same here. It's not very serious since I can save the levelmacros.ini and reinstall the application, and everything works again, but it's certainly a bug. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue May 06, 2008 5:32 pm Post subject: |
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Apologies!! Fixed now. Mixup. It would work if your ROM were 0x100000 but not 0xC0000. Fixed now. Regrab. Anything else broken? |
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DELETED Guest
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Posted: Tue May 06, 2008 5:37 pm Post subject: |
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DELETED |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6177
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Posted: Tue May 06, 2008 5:42 pm Post subject: |
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If you grab the latest version it will fix it. Yep, keep posting those bugsprays, they help organize and make me notice things I didnt' notice. |
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