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[MULTIPLAYER] Ravine [PD Port, Kode-Z]
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SubDrag
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 PostPosted: Fri May 16, 2008 3:47 pm    Post subject: [MULTIPLAYER] Ravine [PD Port, Kode-Z] Reply with quote Back to top



http://www.goldeneyevault.com/viewfile.php?id=107
 
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radorn
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 PostPosted: Fri May 16, 2008 3:49 pm    Post subject: Reply with quote Back to top

good!

I never liked this level very much, but great to see it ported.
Congratulations to all parties involved!
 
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flopperr999
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 PostPosted: Fri May 16, 2008 3:50 pm    Post subject: Reply with quote Back to top

Wow! Amazing!

*Downloads patch now*

Smile
 
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speedruntrainer
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 PostPosted: Fri May 16, 2008 3:53 pm    Post subject: Reply with quote Back to top

wow, very good, going to download it Very Happy
i like this level Razz
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SubDrag
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 PostPosted: Fri May 16, 2008 4:00 pm    Post subject: Reply with quote Back to top

I'm glad the yellow thing is blocked off! And so annoying falling in PD, better in GE
 
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Kode-Z
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 PostPosted: Fri May 16, 2008 4:20 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
I'm glad the yellow thing is blocked off! And so annoying falling in PD, better in GE


Exactly why I didn't bother with it!!! Thought about it, but objected. Very Happy

- Expect more levels soon!!!
 
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GE MASTER
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 PostPosted: Fri May 16, 2008 6:12 pm    Post subject: Reply with quote Back to top

I just keep soiling myself. This is wicked! (not the soiling of myself, but the level)
 
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SubDrag
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 PostPosted: Sat May 17, 2008 5:45 am    Post subject: Reply with quote Back to top

If you are playing this online, you need to redownload it now. I fixed it so all the multi levels are automatically available on the start without a save file.
 
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CyberPlanet
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 PostPosted: Sun May 18, 2008 7:58 am    Post subject: Reply with quote Back to top

Wow! That is cool Smile i never knew you could import PD Levels into Goldeneye
 
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GE MASTER
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 PostPosted: Wed May 21, 2008 2:45 pm    Post subject: Reply with quote Back to top

Simply brilliant! Amazing how fast the frame rate is. This may be a stupid comment or idea, I have no idea, so don't laugh at me! Anyways. I haven't had a chance to play multiplayer yet, but what is the possibility or desire of modifying the level? I only mean that in terms of adding ramps to where the elevator used to be. It's a long distance, but then again think of the arms of the cradle. I've seen lately what you guys are able to pull off, so I'm just throwing it out there. With the no drop down I can't see the bottom reaches of the map seeing much if any action. Ramps imo are far superior to elevators anyday. It allows constant access. A ramp from low to middle then middle to the top. Perhaps a much to ambiteous idea, I dunno. I can't even spell ambitious.
 
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GE MASTER
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 PostPosted: Fri May 23, 2008 8:03 pm    Post subject: Reply with quote Back to top

Well my idea went over like a lead balloon. I wanted to mention that it's great to see the green ammo boxes. Definitely makes it a GE level! Fantastic stuff.
 
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zoinkity
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 PostPosted: Fri May 23, 2008 8:41 pm    Post subject: Reply with quote Back to top

It isn't hard to make ramps at all. Two triangles each. Would need a little planning out though. It would clear that gap, certainly. I wasn't a big fan of the elevators either.

Yeah, nobody much cares for the ported ammo crates. Shame. It was a bite to rotate them.
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Dragonsbrethren
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 PostPosted: Fri May 23, 2008 9:26 pm    Post subject: Reply with quote Back to top

zoinkity wrote:
Yeah, nobody much cares for the ported ammo crates. Shame. It was a bite to rotate them.

I liked them in Skedar and plan on using them in Area 52 when I finally get around to finishing it. I personally think the GE crates work better in some stages, but the PD crate compliments some of the stages perfectly.

GE Master: I was thinking the same thing while walking through the map, I haven't had a chance to see how it plays online yet.
 
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 PostPosted: Fri May 23, 2008 10:59 pm    Post subject: Reply with quote Back to top

I didn't hear from Kode-Z on the ramps idea, so I'm guessing he's not overly keen. With me, I just make ideas. I don't have the brains (or time) to make these creations. Must be a big project to pull it off.

This Ravine port is just fantastic though I must say. I say bring on the All GL's or all Sniper Rifles in LTK mode.
 
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SubDrag
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 PostPosted: Sat May 24, 2008 4:12 am    Post subject: Reply with quote Back to top

I like the ported ammo crates a lot. When I make the PD Super ROM, every level will use them.
 
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