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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Tue May 09, 2006 2:33 pm Post subject: GoldenEye Extraction |
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I was gonna post this in "Gameshark Hacking" but it really has nothing to do with a Gameshark at all, lol. Me and Shell6 over at RareWitchProject have been trying to replicate what MrHTFord did with extracting map data. http://forums.rarewitchproject.com/showthread.php?t=1843
I soon realized the map data was wierd (I have no idea what to copy, ROM address table doesn't point to a 11 72) so it's easier to start on models. I uncompressed an AK model block using MrHTFords python script, but I can't seem to open it. I tried 3ds Max 8 with MaxCollada (Import) but it didn't work. What's the deal on this, what's the model formats?
Has it been possible to extract all/most the Goldeneye Content? There is not much available information on this, mostly just that thread. |
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doctornull Agent

Joined: 18 Mar 2006 Posts: 75
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Wed May 10, 2006 1:42 pm Post subject: |
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Yeah.
Can anybody open up this bomb? It's the uncompressed block of the plastique object model. I believe the format is supposed to be Collada, but I tried that. I cant seem to open it, not sure If I have to format it somehow for it or what. http://kcghost.googlepages.com/plastique.dat
If anybody can open it up, please post how. |
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