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Two silly float values in the 21990

 
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zoinkity
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 PostPosted: Tue May 27, 2008 5:33 am    Post subject: Two silly float values in the 21990 Reply with quote Back to top

Value on left is the offset in the 21990, and the address after it is the address of the same value at runtime in memory.

34344 800550D4 1st person weapon movement restrictor
This sets a limitter on how you can move the gun around on-screen. Set it too high and you can smack yourself in the head with it - or twist it around your head.

3456C 800552FC player perspective modifier
This is the master player perspective value used in solo. It's set very low - 0.07 or something like that. You'll only want to tweak it a little. For instance, if you set it to 1.0 (3F800000), you'll be eye-level with the roof of Surface's satellite dish building. Also, be careful making yourself too tall, because you won't be able to get low enough to collect stuff. Too small and you run into all the problems of tiny bond.
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Wreck
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 PostPosted: Thu May 29, 2008 8:10 pm    Post subject: Reply with quote Back to top

Nice finds, as always. With this knowledge, would you be able to find out where the height for "Tiny Bond" is located? If you can change Bond's normal point-of-view, it must be possible to identify where his shorter cheat option value is, correct?
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zoinkity
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 PostPosted: Fri May 30, 2008 4:40 am    Post subject: Reply with quote Back to top

It's calculated, just like MP player perspective.

[edit] Had a dASM handy...
[edit edit] ...yet forgot to mention the 'deactivate' code as well...
The bugger's hard-coded. It sets your player perspective mod to 0.5, then halves the character's object instance scale. If you do want to play with it, set 0xC6ACA [NGEE ROM] to some other value. For instance:
PATCH
0C6AC8 0002 4000
EOF
-is the basis for a patch to turn tiny bond into GIGABOND. Well, the growth spurt half at any rate. Just don't try to deactivate it... Your view will be fine but your character will keep growing like a beanstalk.

It, like many other cheats, are hardwired not to work in multiplayer. This is a good thing, because as-written they would only affect the current (as in random) character - and there's no guarantee that it won't scale hack one and perspective hack the other! One day I'll fix them all, but not today ;*)

-----------------------
Also, just updated the 21990 list a few posts down. Remember the weird resource monitor from debug? You can totally trigger it ;*)
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