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MY CODE FOR SINGLE, AND MULTIPLAYER

 
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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Jun 04, 2008 2:40 am    Post subject: MY CODE FOR SINGLE, AND MULTIPLAYER Reply with quote Back to top

Ok, I got new code, that I always put on, when I play PD (solo or multi, don't matter). It is a code that makes the game more realistic and funny (in my opinion, still Smile ). It changes the weapons and ammunition and takes out the "not fair" things for multiplayer.

So what does it do actually? I don't even remember all things but here are some changes:

1. There is no grenade pinball (I think it is stupid, no easy kills anymore)
2. Cyclone got smaller clipsize (the clip looks too small, for 50 ammo)
3. RCP-120 got no unrealistic "invisibility, but a nice melee attack, also the clipsize is now like in real weapon, 50
4. Laptop gun is now just a regular submachinegun, no dronegun, for easy kills, also the clipsize is now "only" 40.
5. The superdragon has only 3 grenades in the clip, not 6 (I think 6 is too good... Smile )
6. FarSight is too good weapon I think, so it is like a more sniper now, it's clip is only 1, so you have to shoot slower now).
7. All the ammopickups now give you lesser ammunition (I think you carry way too much ammo in this game).
8. There is little more blood now.

Well there is some things that make this game more "realistic"... now, if I just could make those maximum ammo capacities codes, and I would be happy. Laughing

8106DEA2 DA44
8006C565 0023
8106C6EE BCDC
8006C6C9 0032
8106D186 DA44
8106CBC4 0003
8006E081 0001
8006D161 0028
8006D4E5 6664
8006E675 0005
8106E628 4020
8006E291 0019
8106E248 0000
8106E244 4280
8106E240 3F00
8106E1DC 4050
8106E2CA B1C0
8107F8A8 4180
8107F8B0 4534
8107F7B8 4358
80087364 0002
8008736E 0007
80087378 0008
800872CE 0020
800872D8 0019
800872E2 0025
800872EC 0020
800872F6 0016
80087300 0015
8008730A 0018
8008731E 0005
80087332 0005
80070769 0019
8007076B 0038
8007076F 0086
8007076D 0088
8007076F 0089
80070771 0091
80070773 00A7
80087274 0008
8008727E 0008
80087288 0008
80087292 0009
8008729C 0010
800872A6 0008
800872B0 0006
800872BA 0006
800872C4 0015
80087314 0015
80087328 0050
8008733C 0002
80087346 0002
80087350 0001
800873AA 0001
800703EF 0006
8008735A 0001
80087382 0002
8008738C 0002
80087396 0002
800873A0 0002

I hope you enjoy, it works also nice in co-operative mode.
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Jun 04, 2008 4:43 am    Post subject: Reply with quote Back to top

A realism mod for a sci-fi game?
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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Jun 04, 2008 6:00 am    Post subject: Reply with quote Back to top

Laughing

Why not?

Twisted Evil
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Jun 04, 2008 6:49 am    Post subject: Reply with quote Back to top

Oh, I'm not complaining. It's just the irony of the matter is all.
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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Jun 04, 2008 6:55 am    Post subject: Reply with quote Back to top

That why you should make me codes, for giving those GE weapons some reload animations, like insomniaDMX did reload to CC13 (dostovei)..

Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing
 
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zoinkity
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Joined: 24 Nov 2005
Posts: 1687

 PostPosted: Wed Jun 04, 2008 7:44 am    Post subject: Reply with quote Back to top

You can set all but two of them to use the 'leegun' reloader. Most reload animations are weapon-specific and tied directly to their named archetypes (that's the value at 0x4 in their header and tells it what kind of data to expect in the object). However, they got lazy with the GE ones, so most are clones of the 'leegun'.
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fantsu
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Joined: 30 Apr 2007
Posts: 1003

 PostPosted: Wed Jun 04, 2008 7:48 am    Post subject: Reply with quote Back to top

leegun?

What the heck is that?
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