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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Tomek07 Agent
Joined: 26 Mar 2006 Posts: 8
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Posted: Tue May 02, 2006 10:52 pm Post subject: n64 Perfect Dark (v1.0 vs v1.1) Differences? |
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What are the differences between Perfect Dark (NTSC) (V1.0) and Perfect Dark (V1.1).
Please list them here: |
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Wed May 03, 2006 12:54 am Post subject: |
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Tho I havn't played the game, there isnt any major diffrence between versions. Normally they just chage some bugs and glitches that players discovered in earlier versions. Don't expect 2 completely diffrent games. _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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Tomek07 Agent
Joined: 26 Mar 2006 Posts: 8
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Posted: Wed May 03, 2006 9:17 pm Post subject: |
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I'm looking for more specific changes, like minor bugs and glitches, etc.
Can someone please tell me?
Thanks |
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GE MASTER Site Admin
Joined: 22 Nov 2005 Posts: 892 Location: Earth |
Posted: Wed May 03, 2006 9:52 pm Post subject: |
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The only difference is that you are able to play 3 player Warehouse. The original released game version froze, which was total crap. Also it was crap that Nintendo kept it a secret that you could trade in your original game for the fixed version. I'm still pissed at them for that. |
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Zippy Agent
Joined: 15 Feb 2006 Posts: 52 Location: Wisconsin, US |
Posted: Sat May 06, 2006 11:49 am Post subject: |
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So that's why my challenge freezes... |
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Erevan Secret Agent
Joined: 04 Feb 2006 Posts: 336 Location: Saguenay, Canada |
Posted: Mon Jun 12, 2006 2:53 pm Post subject: |
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But about the GS codes, should they be different with Pd v1.1 than the original (version 1.0)? |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Mar 27, 2009 9:16 am Post subject: |
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Only the warehouse bug?
man! that game was ready for release then... :/ |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Mar 27, 2009 11:30 am Post subject: |
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Trent missing from crash site's ending when viewed through the cinema menu was also fixed. |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Sat Mar 28, 2009 3:48 am Post subject: |
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Dragonsbrethren wrote: | Trent missing from crash site's ending when viewed through the cinema menu was also fixed. |
so what was it like before?
I don't want to play so far in 1.0 just to see that....
:/
We should make video that includes all these differences... |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Mar 28, 2009 7:00 pm Post subject: |
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Trent's model wasn't loaded if you viewed it through the menu, so the skedar slashes thin air, basically. All of Trent's voiceovers still play, he's just invisible. |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Sun Mar 29, 2009 4:55 am Post subject: |
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Dragonsbrethren wrote: | Trent's model wasn't loaded if you viewed it through the menu, so the skedar slashes thin air, basically. All of Trent's voiceovers still play, he's just invisible. |
OK, thanks.
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7218 Location: Ontario, Canada |
Posted: Wed Apr 29, 2009 12:22 pm Post subject: |
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Apparently, the only file in the entire file table (7DD = 2013 files!) that saw any changes, was the Crash Site setup. Action Block 0C01, which is used for the ending Cinema, originally didn't call for Trent Easton's model. Everyone else was set, except for him. This was corrected in v1.1, as the only change to the setup. In fact, it was the only change in the ROM from 194B2C on. I haven't weeded through the index yet, but there are differences throughout. But all of the main files and textures are identical, other than Crash Site's setup, of course.
In regards to the 3-Player Warehouse crashing, that's really weird. Why would it perform fine with all other amounts? If it were memory related, you'd think 4-Player mode would suffer, as well. Some games start to slow down, and then freeze. Others just lockup totally suddenly. They didn't alter the setup file, that I know of. I wonder what else may be at play there... _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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The Extremist 007
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada |
Posted: Wed Apr 29, 2009 2:22 pm Post subject: |
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I experienced the 3P Warehouse lockup once. The walls in one room flashed rainbow colours for a few seconds, then it froze. _________________ Pure hand-drawn goodness. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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