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Homemade wads?
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DK25
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 PostPosted: Thu Sep 04, 2008 5:05 am    Post subject: Homemade wads? Reply with quote Back to top

Will homemade wads work in goldeneye,
or any other wads?
 
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Dragonsbrethren
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 PostPosted: Thu Sep 04, 2008 9:55 am    Post subject: Reply with quote Back to top

Yeah, they'll work, just remember the imported textures need to be 32x32.
 
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GERage
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 PostPosted: Thu Sep 04, 2008 2:20 pm    Post subject: Reply with quote Back to top

Don't other sizes also work, like 32x64 or 64x64?
 
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flopperr999
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 PostPosted: Thu Sep 04, 2008 2:22 pm    Post subject: Reply with quote Back to top

GERage wrote:
Don't other sizes also work, like 32x64 or 64x64?


Yupp
 
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SubDrag
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 PostPosted: Thu Sep 04, 2008 2:22 pm    Post subject: Reply with quote Back to top

64 x 64 is too big, but 32 x 64 and 64 x 32 should.
 
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flopperr999
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 PostPosted: Thu Sep 04, 2008 2:28 pm    Post subject: Reply with quote Back to top

Actually....


6 of the 12 textures I used for Township were 64x64...
 
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GERage
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 PostPosted: Thu Sep 04, 2008 2:32 pm    Post subject: Reply with quote Back to top

I'm using some 64x64 textures for Janus Research Center as well.
 
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SubDrag
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 PostPosted: Thu Sep 04, 2008 3:19 pm    Post subject: Reply with quote Back to top

Well, be careful with them, I never had them work.
 
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 PostPosted: Thu Sep 04, 2008 4:57 pm    Post subject: Reply with quote Back to top

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Dragonsbrethren
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 PostPosted: Thu Sep 04, 2008 5:37 pm    Post subject: Reply with quote Back to top

flopperr999 wrote:
Actually....


6 of the 12 textures I used for Township were 64x64...

But did you import them? If you're just using the original GE textures it doesn't matter what size you use, except for some of the really oddly sized ones as Wreck and I discovered.
 
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SubDrag
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 PostPosted: Thu Sep 04, 2008 6:36 pm    Post subject: Reply with quote Back to top

Yeah GE built in ones can be 64 x 64. Just imported ones can't.
 
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flopperr999
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 PostPosted: Fri Sep 05, 2008 2:36 am    Post subject: Reply with quote Back to top

Dragonsbrethren wrote:
flopperr999 wrote:
Actually....


6 of the 12 textures I used for Township were 64x64...

But did you import them? If you're just using the original GE textures it doesn't matter what size you use, except for some of the really oddly sized ones as Wreck and I discovered.


Ohhh heh no. I used BMW's Image tools preset trick he taught me.
 
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radorn
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 PostPosted: Fri Sep 05, 2008 4:55 am    Post subject: Reply with quote Back to top

what trick is that, flopper?
 
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flopperr999
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 PostPosted: Fri Sep 05, 2008 11:45 am    Post subject: Reply with quote Back to top

When you create the textures.txt file, and you list them as

name_of_level_or_whatever_0.bmp

before each filename, you go into (in the GE editor) Tools>Image tools and find the preset of each texture used. Add each texture so it'd look like this:


011F name_of_level_or_whatever_0.bmp


I believe it improves overall quality?


BTW 011F is the preset of my favorite texture, grey bricks. They fit well in any level! Heh I have the preset memorized...
 
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GERage
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 PostPosted: Fri Sep 05, 2008 7:02 pm    Post subject: Reply with quote Back to top

^Heh, you're not the only one who memorizes presets. I do that all the time.
 
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