ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


DELETED

 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007
View previous topic :: View next topic  
DELETED
Guest





 PostPosted: Sun Sep 07, 2008 11:10 pm    Post subject: Did you know this? Reply with quote Back to top

DELETED
 
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6177

 PostPosted: Mon Sep 08, 2008 4:37 am    Post subject: Reply with quote Back to top

Yep, but that's a great find. It's called Multigen. It was an aircraft simulator package or something like that.
 
View user's profile Send private message
Dragonsbrethren
Hacker
Hacker


Joined: 23 Mar 2007
Posts: 3058

 PostPosted: Mon Sep 08, 2008 2:15 pm    Post subject: Reply with quote Back to top

Multigen is the name of the company, does the article say which product was used? They have several, I don't have time to read the article right now to see if it mentions which one was used.

While it would be awesome to make new GE maps with the same tools the original team did, my past experience with "normal" 3D modeling software means I probably wouldn't really enjoy using it. Maybe I'm wrong, but all their stuff is commercial so there's no easy way to find out if I'd like it or not.
 
View user's profile Send private message
DELETED
Guest





 PostPosted: Mon Sep 08, 2008 2:29 pm    Post subject: Reply with quote Back to top

DELETED
 
radorn
007
007


Joined: 23 Sep 2007
Posts: 1424

 PostPosted: Mon Sep 08, 2008 4:34 pm    Post subject: Reply with quote Back to top

Well, I also recently became interested in this, and old articles I found suggest that what was used in this case were custom products made for Nintendo to be part of the official devkits, so I'm not sure how useful current modern incarnations of that software would to anything goldeneye related.
Look at Howard Lincoln's words "We selected MultiGen's tools, including GameGen II [...]".
I think it's safe to assume he's refering to just what I said before. They were looking for software to build a devkit for the N64 and contracted multigen (now presagis) to make custom built versions of their tools (apparently "creator" along with the mentioned multigen2) to be part of it.
The problem here is that these softwares, even if you were to find a copy on the net -which is highly unlikely, anyway- are made to run SGI's IRIX OS on special purpose Indy workstations fitted with an N64 dev board.
You could probably get them if you cand find someone to sell you a complete devkit of those. I mean, the hardware along with the software.

There are some pictures of these arround I can search for again if you can't find them.

EDIT: Here, for example http://www.yntproject.net/index.php?section=u64
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> GoldenEye 007 All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]