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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7202 Location: Ontario, Canada |
Posted: Thu Jun 08, 2006 10:06 pm Post subject: |
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I've always loved how sarcastic they can be when responding to their e-mails. Didn't really learn anything new, but it's no doubt because I've been listening to that same drab for years now. Though many people are still obsessed with the old, I'm far more interesed in the new. Still, very good finds, KC. |
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doctornull Agent
Joined: 18 Mar 2006 Posts: 75
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Posted: Fri Jun 09, 2006 11:29 am Post subject: |
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I guess Det Erest was right about it being a rail shooter.
Lol: "'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form, and Oddjob and Mayday wouldn't be in it if it was" |
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Fri Jun 09, 2006 7:51 pm Post subject: |
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Q: I can rip off Bond's arm and use it as a club.
A: Lucky you. Presumably it was by jiggling around with the weapon select button when you have the 'All Weapons' cheat activated. Note the excellent material from which the sleeve is made.
LOL classic answer. I laughed so hard when I read that years ago. Ahhh, time flies by so fast. What ever happened to good old Rareware anyways? _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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The Extremist 007
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada |
Posted: Fri Jun 09, 2006 8:12 pm Post subject: |
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ptb wrote: | What ever happened to good old Rareware anyways? |
Well, they're still pretty sarcastic in their letter replies, but all that was Goldeneye is now Free Radical Design. _________________ Pure hand-drawn goodness. |
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technoPP7 Secret Agent
Joined: 07 May 2006 Posts: 266 Location: Boston |
Posted: Sat Jun 10, 2006 9:03 am Post subject: |
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I really want ot know what the hell that 6th Watch bar Was for
Q1: I want to know, what were you thinking about when you first started work on Goldeneye? What were you expecting, basically, and how did Goldeneye become the Goldeneye we all know and love today? (Thomas Schaller)
A: We were expecting to finish the game in a far shorter time, for a start. It was originally going to be a kind of Time Crisis shooter on rails, then the project snowballed a bit, took a bit longer, got a bit more ambitious as more of the N64's features were exploited. Reading the script before the film was out was quite special; at that time, there hadn't been a Bond film for some considerable time, and it was interesting to see how the series was going to be relaunched.
If goldenye was intened to be a railshooter , wouldn't their be stuff in the memory saying rail track 1 or something _________________
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kcghost Hacker
Joined: 18 Jan 2006 Posts: 551
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Posted: Sat Jun 10, 2006 9:27 am Post subject: |
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Rail shooter would be a much differnet engine than today. That was very very early in development, and many things were scrapped. Most beta things we find in memory almost made it into the final game, or were just ignored. I dont think there is any leftover evidence of GE being a rail shooter, but im not completley sure.
The sixth bar on the watch? Who knows! Couldn't have been too much if they scrapped it tho. |
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ptb Secret Agent
Joined: 29 Apr 2006 Posts: 289 Location: C.T. |
Posted: Sat Jun 10, 2006 9:58 am Post subject: |
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I think I might know! If you look hard enough at the screenshot you got there techno the answer might show up to you to, do you see what is missing. The screenshot is the first bar, but there is no abort mission option!
Edit: That would make sense, they had that on one of the bars, and decided that it didn't need its own bar, so they added it to the first one. _________________ .+*"*+..+*"*+..+*"*+..+*"*+..+*"*+..+*"*+.
Sit down, shut up, and toak!
I'm in the hauhhhhhhh!!!!!!!
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Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Tue Jun 13, 2006 4:12 pm Post subject: |
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The watch takes too long to look at in the game when you hit pause so you can't avoid getting hit all the time.
Also, the watch tells the real time of day as in the level. I checked them all to make sure. |
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SiberianSpecialForces Agent
Joined: 21 Jan 2006 Posts: 76 Location: USA |
Posted: Mon Jun 19, 2006 6:28 am Post subject: |
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Maxout wrote: | Also, the watch tells the real time of day as in the level. I checked them all to make sure. |
Thats what i love about GE. The details in that game are so precise. Even the semi pointless details i can appreciate. It just kills most of todays fps's in detail by comparison. 99% of todays fps's are so half-assed and unoriginal money schemes by EA its sad. _________________ I am the BEAST Of THE EAST (USA) in STACK, ARCHIVES, FACILITY, TEMPLE, COMPLEX, BASEMENT, LIBRARY, EGYPTIAN, BUNKER, CRADLE. CAVES and CAVERNS SUCK! |
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