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[GAMESHARK MULTI] FrigateWObjects (Playable but Incomplete)

 
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MultiplayerX
007
007


Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Wed May 10, 2006 4:09 pm    Post subject: [GAMESHARK MULTI] FrigateWObjects (Playable but Incomplete) Reply with quote Back to top

Okay, decided to release this until I can get Wreckster or Zoinkity to provide me with an animation example for consoles. The computers look pretty weak with STATIC so I'm hoping there's a SIMPLE solution?

Frigate W Objects (Planes, Helicopters, Computers)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Stack
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX

Stage load
8002A8F7 001A
8103754E 59D0
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
801F4053 0030
81075D1C 801F
81075D1E 2B50
80079C6B 0005
8102A932 0000

5 Respawn locations
811F1A68 C474 (Solo start - boat)
811F1A70 4382
811F1A90 801D
811F1A92 2604

811F1A94 C198 (front ship deck)
811F1A9C 4506
811F1ABC 801D
811F1ABE 4824

811F1AC0 3EE0 (engine room - bottom of stairs)
811F1AC8 C56E
811F1AE8 801D
811F1AEA 8A94

811F1AEC BC86 (outside top deck)
811F1AF4 C58E
811F1B14 801D
811F1B16 60E4

811F1B18 C1E6 (end of ship / garage side)
811F1B20 C5FD
811F1B40 801D
811F1B42 6DC4

Aircraft and Computers
(FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.

Preset Start at #3C (chopper)
811F2B58 0200
801F2B5B 0028
811F2B5C 011B
801F2B61 0003
801F2B62 0001

811F24B8 C239
811F24C0 C5C2
811F24E0 801D
811F24E2 68F4

Preset #3C Rotation
811F24D2 B0EA
811F24D8 2C46
811F24DA 4106

811F2C68 0100
801F2C6B 0003
811F2C6C 0121
801F2C72 0001
801F2C76 0040

811F1D28 4317
811F1D30 C5A0
811F1D50 801D
811F1D52 94E4

811F2D78 0100
801F2D7B 0003
811F2D7C 0121
801F2D82 0001
801F2D86 0040

811F1D54 C38D
811F1D5C C5A4
811F1D7C 801D
811F1D7E 9364

811F2EE0 0200
801F2EE3 0028
811F2EE4 011C
801F2EEA 0001
801F2EEE 0040

811F1CA4 C176
811F1CAC C5EC
811F1CCC 801D
811F1CCE 6D84
>>>>>>>>>>>>
Preset 22
811F301C 0075
801F301F 0028
811F3020 0123
801F3026 0001
801F302A 0040

811F2040 C399
811F2048 4453
811F2068 801D
811F206A 4744
>>>>>>>>>>>>

SOLO Weather and Water Mod (Beta useless - Normal codes)
81044DD4 1030
81044DD6 6001
81044DD8 453B
81044DDA 8000
81044DE0 4366
81044DE4 4366
81044DE8 4366
81044DEC 0100
81044DF0 C316
81044DF4 0002
81044DF8 437F
81044DFC 437F
81044E00 4316

Special thanks to Zoinkity and Wreck for his continued assistance. MultiplayerX
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technoPP7
Secret Agent
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Joined: 07 May 2006
Posts: 266
Location: Boston

 PostPosted: Wed May 10, 2006 4:45 pm    Post subject: Reply with quote Back to top

Dude f***in' sweet!! Very Happy I am using that in the tournament, I will find a way to fix it
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kcghost
Hacker
Hacker


Joined: 18 Jan 2006
Posts: 551

 PostPosted: Wed May 10, 2006 4:58 pm    Post subject: Reply with quote Back to top

Just tested it out, nice. I like the object placements. Im getting a lot of blacked out rooms and slow framerate, but Frigates just that way for me, I think I might get a bit better framerate with Rices. Well, anyway, Nice job MultiX.
 
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ptb
Secret Agent
Secret Agent


Joined: 29 Apr 2006
Posts: 289
Location: C.T.

 PostPosted: Wed May 10, 2006 5:44 pm    Post subject: Reply with quote Back to top

I tried it out, not bad X not bad. Some slow framerates and some glitches are there tho. Other than that there is a lot of potential. Well made, very well made. Keep it updated!
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MultiplayerX
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Joined: 29 Jan 2006
Posts: 1210
Location: USA

 PostPosted: Thu May 11, 2006 3:20 am    Post subject: Reply with quote Back to top

Yeah, the blackouts are still a mystery. Subdrag and Zoinkity said something about WHY but I can't remember. Game programming or something, might be fixable someday. Surface, if you know anything about animating consoles (computer screens) feel free to add to the codes. Anyone feel free to mees with them. I need to find out how animation works so I can put working computers in SILO when I get around to hacking it with objects.
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