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Extracting N64 Models
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r.e.l. 237
Secret Agent
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Joined: 12 Mar 2008
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 PostPosted: Thu Oct 30, 2008 5:17 pm    Post subject: Extracting N64 Models Reply with quote Back to top

Anyone seen this before?

http://www.3dmm.com/archive/index.php/t-11184.html

Could come in handy, anyone who can use 3ds can get the models. Too bad I can't Sad
 
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r.e.l. 237
Secret Agent
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Joined: 12 Mar 2008
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 PostPosted: Thu Oct 30, 2008 7:52 pm    Post subject: Reply with quote Back to top

Ok somehow I managed to get all this in 3ds max(works in blender too although I can't see it as well or work with it). I got the model and some of the textures, for some reason the textures as you can see are inverted on the brushes so they're on the wrong face. I'm not sure if textures are missing, but the inside is pitch black except for doors and the stairs.



I got this from in game, by using 1964, the VRML plugin and then 3ds/blender to view it. It still needs a lot of work to become playable but it's a start.
 
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The Extremist
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Joined: 07 May 2006
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Location: Winnipeg, MB, Canada

 PostPosted: Thu Oct 30, 2008 8:39 pm    Post subject: Reply with quote Back to top

I'm currently extracting a KF7 model from GE for practice. Smile
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Pure hand-drawn goodness. Cool
 
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r.e.l. 237
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Joined: 12 Mar 2008
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 PostPosted: Thu Oct 30, 2008 8:53 pm    Post subject: Reply with quote Back to top

It can be done. Basically for any game, and I already almost have the inside castle in the Editor. So yeah Laughing
 
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Kode-Z
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Joined: 09 Nov 2007
Posts: 1142
Location: London, England

 PostPosted: Fri Oct 31, 2008 10:16 am    Post subject: Reply with quote Back to top

Wow! Looks like it will be possible to extract the maps from Mission: Impossible after all!
 
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 PostPosted: Fri Oct 31, 2008 11:09 am    Post subject: Reply with quote Back to top

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r.e.l. 237
Secret Agent
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Joined: 12 Mar 2008
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 PostPosted: Fri Oct 31, 2008 7:04 pm    Post subject: Reply with quote Back to top

All you guys want to do is technically possible given this. The problem is having the skill and patience to be able to get the models right, even if it means having to remodel something or edit it in 3ds max. Since I don't really make maps but port them, this is almost impossible for me although I am learning from trial and error and I wouldn't be surprised if in a few months I could model a level in 3ds max. For now I'm just trying to port but when I load the level up in the editor, it's either too small, has leaks, or is flat.

This is good news for everyone though since you can extract almost any model imaginable (character, weapon, etc.) from any game, even GE and edit it, then do what you wish with it.
 
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The Extremist
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Location: Winnipeg, MB, Canada

 PostPosted: Fri Oct 31, 2008 8:40 pm    Post subject: Reply with quote Back to top

Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though. Cool
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r.e.l. 237
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 PostPosted: Fri Oct 31, 2008 8:59 pm    Post subject: Reply with quote Back to top

The Extremist wrote:
Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though. Cool


yeah ive quit about 3 times already lol but still keep trying. i have a clean blockfort model i just dont know what to do with it.. yet.
 
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SubDrag
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Joined: 16 Aug 2006
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 PostPosted: Sat Nov 01, 2008 5:15 am    Post subject: Reply with quote Back to top

The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do.
 
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r.e.l. 237
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 PostPosted: Sat Nov 01, 2008 5:42 am    Post subject: Reply with quote Back to top

SubDrag wrote:
The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do.
not unless you want one room, or if you know how to do it.
 
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r.e.l. 237
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 PostPosted: Sat Nov 01, 2008 4:06 pm    Post subject: Reply with quote Back to top

Lon Lon Ranch

 
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Kode-Z
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 PostPosted: Sat Nov 01, 2008 5:45 pm    Post subject: Reply with quote Back to top

Lon Lon Ranch would make a fun GE multi map!!!
 
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r.e.l. 237
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 PostPosted: Sat Nov 01, 2008 5:48 pm    Post subject: Reply with quote Back to top

hey this is a bit off topic but is carrington institute available in the pd level pack? can it be ported into ge or no?
 
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Kode-Z
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 PostPosted: Sat Nov 01, 2008 5:50 pm    Post subject: Reply with quote Back to top

It is available - I started on Carrington Institute Multi a few months back, but backed out because of the fact that there are no elevators in GE.
 
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