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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Thu Oct 30, 2008 7:52 pm    Post subject: |    |  
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											| Ok somehow I managed to get all this in 3ds max(works in blender too although I can't see it as well or work with it). I got the model and some of the textures, for some reason the textures as you can see are inverted on the brushes so they're on the wrong face. I'm not sure if textures are missing, but the inside is pitch black except for doors and the stairs. 
 
   
 I got this from in game, by using 1964, the VRML plugin and then 3ds/blender to view it. It still needs a lot of work to become playable but it's a start.
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								| The Extremist 007
 
  
  
 Joined: 07 May 2006
 Posts: 695
 Location: Winnipeg, MB, Canada
 
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											|  Posted: Thu Oct 30, 2008 8:39 pm    Post subject: |    |  
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											| I'm currently extracting a KF7 model from GE for practice.  _________________
 Pure hand-drawn goodness.
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Thu Oct 30, 2008 8:53 pm    Post subject: |    |  
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											| It can be done. Basically for any game, and I already almost have the inside castle in the Editor. So yeah  |  |  
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								| Kode-Z Hacker
 
  
 
 Joined: 09 Nov 2007
 Posts: 1142
 Location: London, England
 
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											|  Posted: Fri Oct 31, 2008 10:16 am    Post subject: |    |  
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											| Wow! Looks like it will be possible to extract the maps from Mission: Impossible after all! |  |  
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								| DELETED Guest
 
 
 
 
 
 
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											|  Posted: Fri Oct 31, 2008 11:09 am    Post subject: |    |  
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Fri Oct 31, 2008 7:04 pm    Post subject: |    |  
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											| All you guys want to do is technically possible given this. The problem is having the skill and patience to be able to get the models right, even if it means having to remodel something or edit it in 3ds max. Since I don't really make maps but port them, this is almost impossible for me although I am learning from trial and error and I wouldn't be surprised if in a few months I could model a level in 3ds max. For now I'm just trying to port but when I load the level up in the editor, it's either too small, has leaks, or is flat. 
 This is good news for everyone though since you can extract almost any model imaginable (character, weapon, etc.) from any game, even GE and edit it, then do what you wish with it.
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								| The Extremist 007
 
  
  
 Joined: 07 May 2006
 Posts: 695
 Location: Winnipeg, MB, Canada
 
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											|  Posted: Fri Oct 31, 2008 8:40 pm    Post subject: |    |  
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											| Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though.  _________________
 Pure hand-drawn goodness.
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Fri Oct 31, 2008 8:59 pm    Post subject: |    |  
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											|  	  | The Extremist wrote: |  	  | Just to let you all know, I've lost interest in attempting this process myself. It is still quite interesting, though.  | 
 
 yeah ive quit about 3 times already lol but still keep trying. i have a clean blockfort model i just dont know what to do with it.. yet.
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Sat Nov 01, 2008 5:15 am    Post subject: |    |  
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											| The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do. |  |  
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Sat Nov 01, 2008 5:42 am    Post subject: |    |  
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											| not unless you want one room, or if you know how to do it. 	  | SubDrag wrote: |  	  | The problem is, it also gives you all the objects inside the room, and you need to go room by room, and put the rooms together yourself. It's very tough to do. | 
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Sat Nov 01, 2008 4:06 pm    Post subject: |    |  
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											| Lon Lon Ranch 
 
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								| Kode-Z Hacker
 
  
 
 Joined: 09 Nov 2007
 Posts: 1142
 Location: London, England
 
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											|  Posted: Sat Nov 01, 2008 5:45 pm    Post subject: |    |  
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											| Lon Lon Ranch would make a fun GE multi map!!! |  |  
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								| r.e.l. 237 Secret Agent
 
  
 
 Joined: 12 Mar 2008
 Posts: 270
 
 
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											|  Posted: Sat Nov 01, 2008 5:48 pm    Post subject: |    |  
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											| hey this is a bit off topic but is carrington institute available in the pd level pack? can it be ported into ge or no? |  |  
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								| Kode-Z Hacker
 
  
 
 Joined: 09 Nov 2007
 Posts: 1142
 Location: London, England
 
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											|  Posted: Sat Nov 01, 2008 5:50 pm    Post subject: |    |  
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											| It is available - I started on Carrington Institute Multi a few months back, but backed out because of the fact that there are no elevators in GE. |  |  
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