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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Thu Dec 04, 2008 1:54 pm Post subject: |
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I am particularly proud of this lower portion, but I'd like to do upper defection soon. I will work on Deep Sea A, B, and C tonight for multiplayer maps. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Thu Dec 04, 2008 7:42 pm Post subject: |
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Ooh, that'll be spectacular! I updated the zip with your latest ddhq lobby |
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Fri Dec 05, 2008 3:31 am Post subject: |
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Skorpion wrote: | (...)elevators in GE don't work like they do in PD(...) |
A bit OT, but, I'm interested in the particular wording you used here. Are you implying that elevators are possible in GE to some extent or not at all? |
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00Dark 007
Joined: 21 Nov 2006 Posts: 637
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Posted: Tue Dec 09, 2008 10:56 am Post subject: |
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By the way I deleted the project for extraction multiplayer straight out of my directory which is good considering it's finished. It is already done and replaces archives instead of library in mutliplayer. I just did not want to tweak it anymore. I did save all of my clipping files so get them at my webspace. Let's play it online, but we need an master .eep file so use the beta mupen to host. |
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