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[MULTIPLAYER] Goldeneye CS PATCH [FINISHED]
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monkeyface
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 PostPosted: Mon Dec 08, 2008 2:49 pm    Post subject: [MULTIPLAYER] Goldeneye CS PATCH [FINISHED] Reply with quote Back to top



Better late than never. Consider this my early Christmas present!

After some bug-testing sessions I've found it relatively bug free. 10 maps from Counter-Strike are replacing 10 of the original multi-player maps.

The .rar contains mini-maps to all of the levels, so you can create your own customized (CS-themed maybe?) weapon sets with ease.

If you play with the Glide64 Napalm graphics plug-in I can assure you that those maps that have skies will have fully working skies.

Special thanks to SubDrag, for helping me out with a lot of the things in this patch.

Enjoy!

Here is the download link!

http://www.goldeneyevault.com/viewfile.php?id=128

Here's a youtube trailer:

WATCH







Last edited by monkeyface on Tue Dec 09, 2008 4:00 am; edited 2 times in total
 
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Kode-Z
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 PostPosted: Mon Dec 08, 2008 3:00 pm    Post subject: Reply with quote Back to top

WOW!!!

This is awesome stuff! These maps will add some freshness to GoldenEye!

Moved to "Objectives: Complete"
 
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flopperr999
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 PostPosted: Mon Dec 08, 2008 3:24 pm    Post subject: Reply with quote Back to top

WOWWW !!!!!!! Very Happy Very Happy Very Happy Very Happy
 
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SubDrag
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 PostPosted: Mon Dec 08, 2008 4:29 pm    Post subject: Reply with quote Back to top

That is STUNNING!!!!!!!! Smile ##@&&@*#$ing fantastic!!!!!!!!!!!!!

And you even got intro logo to work!!!! Smile Smile Smile

I will post this to feature goldeneyevault later tonight! I can't wait to play people online in this!
 
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bmw
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 PostPosted: Mon Dec 08, 2008 5:46 pm    Post subject: Reply with quote Back to top

Provided framerates are good, this is AWESOME WORK!

And I've never played Counter Strike before so I guess I'd be at a disadvantage.
 
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monkeyface
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 PostPosted: Tue Dec 09, 2008 3:59 am    Post subject: Reply with quote Back to top

Thank you, guys! You are the ones that inspired me really, thank you. Hopefully, if I do create something more, it wont include as many maps...

Quote:
Provided framerates are good, this is AWESOME WORK!


I'm VERY anxious about this. When we bug-tested it, it sometimes ran better than some of the original multi-player maps, and we did it over LAN with a demanding graphics plug-in, Glide64 Napalm. But I still haven't heard from anyone on how it runs on their computer. If you get good framerates with the original maps, please inform me on how these maps do in comparison. Or, if the original maps play out choppy on your computer, are the new maps better/worse?

I even worry about the .ips not working at all...

Quote:
I will post this to feature goldeneyevault later tonight! I can't wait to play people online in this!


Thank you! Updated the video with the new link.
 
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Dragonsbrethren
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 PostPosted: Tue Dec 09, 2008 8:00 am    Post subject: Reply with quote Back to top

Here's an update of my Mupen64 ini with this pack added:

http://dragonsbrethren.slickproductions.org/files/goldeneye/mupen64.ini
 
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speedruntrainer
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 PostPosted: Tue Dec 09, 2008 1:38 pm    Post subject: Reply with quote Back to top

I LOVE IT!!! Very Happy
But 1 thing:

*HUGE BUG FOUND*!!!
http://www.youtube.com/watch?v=e_30594husA
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monkeyface
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 PostPosted: Tue Dec 09, 2008 3:07 pm    Post subject: Reply with quote Back to top

Hah, that's amazing! Didn't know you'd find anything this quick. You are a god among beta-testers. Here is the fix, you can download it here for now:

http://www.2shared.com/file/4426507/833202d6/CSPATCHUPDATE.html?'

SubDrag, if you see this, please update the original file, since it's a bug of such magnitude..

Keep on reporting on any suspicious behaviour you may find.

*EDIT*
That was some fine flying! Maybe I could say it was the intentional flying mode?
 
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SubDrag
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 PostPosted: Tue Dec 09, 2008 4:16 pm    Post subject: Reply with quote Back to top

Updated the zip, thanks!
 
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SubDrag
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 PostPosted: Sun Dec 14, 2008 7:38 am    Post subject: Reply with quote Back to top

Monkeyface, the ips patch you just sent was bad!! Nothing was changed, please redo it. I've uploaded old version in meantime
 
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monkeyface
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 PostPosted: Sun Dec 14, 2008 2:06 pm    Post subject: Reply with quote Back to top

How sloppy of me. I'll look into it right away, thanks.

EDIT, yes, you were right. I patched and tried it, nothing.
I must've play tested the wrong .rom. THIS should work better, I tested it and this time around I'm sure that it's at least the right .ips that's uploaded.

http://uploadfile.org/download.php?id=9ZptlsenFIfHCgc6RbG6
 
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SubDrag
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 PostPosted: Sun Dec 14, 2008 2:46 pm    Post subject: Reply with quote Back to top

Posted, thanks, everyone regrab and GE Master redo ini
 
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Wreck
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 PostPosted: Mon Dec 15, 2008 7:20 am    Post subject: Reply with quote Back to top

I think we've all, at some time or another, accidentally patched or zipped up the wrong file. Usually when we have an updated version, but somehow use the old one, instead. Good to see it was noticed and corrected.

I'm sorry to say, but I haven't been able to try this new map pack out, yet. I've watched the video on YouTube and it looks simply marvelous. It'll be fun to actually sit down and play it online, once I'm able.
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Wreck
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 PostPosted: Wed Mar 11, 2009 6:23 am    Post subject: Reply with quote Back to top

I'd better mention this while it's still fresh in my mind...

Not sure if this has been addressed or not, but the wide ramp in the map "Glock" has a bad tile. I can't seem to get onto it from the ground level, although it does make my head tilt upward when trying. When going down the ramp, the right side gets cut off and you're forced all the way to the left. It's like the other clipping triangle isn't linked properly. Might be worth a look into.

Incredible work on this patch, Monkeyface. I especially enjoyed your logo at the beginning. Very nice touch. Smile
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