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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Mon Dec 08, 2008 2:49 pm Post subject: [MULTIPLAYER] Goldeneye CS PATCH [FINISHED] |
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Better late than never. Consider this my early Christmas present!
After some bug-testing sessions I've found it relatively bug free. 10 maps from Counter-Strike are replacing 10 of the original multi-player maps.
The .rar contains mini-maps to all of the levels, so you can create your own customized (CS-themed maybe?) weapon sets with ease.
If you play with the Glide64 Napalm graphics plug-in I can assure you that those maps that have skies will have fully working skies.
Special thanks to SubDrag, for helping me out with a lot of the things in this patch.
Enjoy!
Here is the download link!
http://www.goldeneyevault.com/viewfile.php?id=128
Here's a youtube trailer:
WATCH
Last edited by monkeyface on Tue Dec 09, 2008 4:00 am; edited 2 times in total |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Mon Dec 08, 2008 3:00 pm Post subject: |
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WOW!!!
This is awesome stuff! These maps will add some freshness to GoldenEye!
Moved to "Objectives: Complete" |
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flopperr999 Secret Agent
Joined: 11 Apr 2008 Posts: 337 Location: USA |
Posted: Mon Dec 08, 2008 3:24 pm Post subject: |
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WOWWW !!!!!!! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Mon Dec 08, 2008 4:29 pm Post subject: |
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That is STUNNING!!!!!!!! ##@&&@*#$ing fantastic!!!!!!!!!!!!!
And you even got intro logo to work!!!!
I will post this to feature goldeneyevault later tonight! I can't wait to play people online in this! |
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Mon Dec 08, 2008 5:46 pm Post subject: |
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Provided framerates are good, this is AWESOME WORK!
And I've never played Counter Strike before so I guess I'd be at a disadvantage. |
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Tue Dec 09, 2008 3:59 am Post subject: |
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Thank you, guys! You are the ones that inspired me really, thank you. Hopefully, if I do create something more, it wont include as many maps...
Quote: | Provided framerates are good, this is AWESOME WORK! |
I'm VERY anxious about this. When we bug-tested it, it sometimes ran better than some of the original multi-player maps, and we did it over LAN with a demanding graphics plug-in, Glide64 Napalm. But I still haven't heard from anyone on how it runs on their computer. If you get good framerates with the original maps, please inform me on how these maps do in comparison. Or, if the original maps play out choppy on your computer, are the new maps better/worse?
I even worry about the .ips not working at all...
Quote: | I will post this to feature goldeneyevault later tonight! I can't wait to play people online in this! |
Thank you! Updated the video with the new link. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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speedruntrainer Agent
Joined: 13 May 2008 Posts: 149
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Tue Dec 09, 2008 3:07 pm Post subject: |
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Hah, that's amazing! Didn't know you'd find anything this quick. You are a god among beta-testers. Here is the fix, you can download it here for now:
http://www.2shared.com/file/4426507/833202d6/CSPATCHUPDATE.html?'
SubDrag, if you see this, please update the original file, since it's a bug of such magnitude..
Keep on reporting on any suspicious behaviour you may find.
*EDIT*
That was some fine flying! Maybe I could say it was the intentional flying mode? |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Tue Dec 09, 2008 4:16 pm Post subject: |
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Updated the zip, thanks! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Dec 14, 2008 7:38 am Post subject: |
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Monkeyface, the ips patch you just sent was bad!! Nothing was changed, please redo it. I've uploaded old version in meantime |
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monkeyface Moderator
Joined: 05 Apr 2008 Posts: 275
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Posted: Sun Dec 14, 2008 2:06 pm Post subject: |
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How sloppy of me. I'll look into it right away, thanks.
EDIT, yes, you were right. I patched and tried it, nothing.
I must've play tested the wrong .rom. THIS should work better, I tested it and this time around I'm sure that it's at least the right .ips that's uploaded.
http://uploadfile.org/download.php?id=9ZptlsenFIfHCgc6RbG6 |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6125
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Posted: Sun Dec 14, 2008 2:46 pm Post subject: |
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Posted, thanks, everyone regrab and GE Master redo ini |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Mon Dec 15, 2008 7:20 am Post subject: |
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I think we've all, at some time or another, accidentally patched or zipped up the wrong file. Usually when we have an updated version, but somehow use the old one, instead. Good to see it was noticed and corrected.
I'm sorry to say, but I haven't been able to try this new map pack out, yet. I've watched the video on YouTube and it looks simply marvelous. It'll be fun to actually sit down and play it online, once I'm able. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Wed Mar 11, 2009 6:23 am Post subject: |
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I'd better mention this while it's still fresh in my mind...
Not sure if this has been addressed or not, but the wide ramp in the map "Glock" has a bad tile. I can't seem to get onto it from the ground level, although it does make my head tilt upward when trying. When going down the ramp, the right side gets cut off and you're forced all the way to the left. It's like the other clipping triangle isn't linked properly. Might be worth a look into.
Incredible work on this patch, Monkeyface. I especially enjoyed your logo at the beginning. Very nice touch. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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