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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Jan 18, 2009 1:51 am Post subject: Pointless Dam island finding |
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Someone may have noticed this before, but I don't remember it ever being discussed. Pads 004F-0051 are lumped in with the ones used by the wooden crates on the dam's docks; the special thing about these three is that they are on the island. Big deal, the island had crates, right? Well, they just happen to be on the only part of the island that has clipping. My guess is the crates remained over there even after the trip to the island was scrapped, and that explains where there is clipping on one tiny part of it, but not the rest. The crates are just visible from the docks using the sniper rifle, I tried to grab a screenshot but the fog interferes with that and makes them much harder to see in the shot than they are in the game. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Sun Jan 18, 2009 7:46 am Post subject: |
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I actually remember finding those three for the first time. I'd reposition the Supply Truck and a guard over there and fire at them from the docks. It was really cool to see pads still existed on the Island. But what was even sweeter, was changing your starting pad to get you over there. The only other pad I could find was for the alarm. Since it wasn't within the clipping area, there was no room pointer 'plink' for it to load from. Zoinkity ended up fixing that later on, though.
Man, the old days of moving two objects at a time with a GameShark in the Memory Editor and trying to track them down in the level. I made two entire pad maps for Facility doing that!  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sun Jan 18, 2009 9:16 am Post subject: |
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Wreck wrote: | I actually remember finding those three for the first time. I'd reposition the Supply Truck and a guard over there and fire at them from the docks. It was really cool to see pads still existed on the Island. But what was even sweeter, was changing your starting pad to get you over there. The only other pad I could find was for the alarm. Since it wasn't within the clipping area, there was no room pointer 'plink' for it to load from. Zoinkity ended up fixing that later on, though.
Man, the old days of moving two objects at a time with a GameShark in the Memory Editor and trying to track them down in the level. I made two entire pad maps for Facility doing that!  |
some people still do it in PD...
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7249 Location: Ontario, Canada  |
Posted: Sun Jan 18, 2009 9:28 am Post subject: |
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You shouldn't have to. If you have access to the GoldenEditor, you can switch modes. Loading up a PD map, you can view the pad locations. When you click on one, it'll tell you its ID number. There really shouldn't be any reason for people to go through all that work, anymore. A map is still nice to have, however. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Sun Jan 18, 2009 9:33 am Post subject: |
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Wreck wrote: | You shouldn't have to. If you have access to the GoldenEditor, you can switch modes. Loading up a PD map, you can view the pad locations. When you click on one, it'll tell you its ID number. There really shouldn't be any reason for people to go through all that work, anymore. A map is still nice to have, however. |
yep, oldschool rocks
goldeneye editor can't be installed to my computer anymore, my virus control hates it.
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TAKA Michinoku9.1 007

Joined: 22 Jun 2008 Posts: 607 Location: Crossmaglen,South Armagh, Ireland  |
Posted: Sun Jan 18, 2009 11:29 am Post subject: |
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i also remember doing that while back with moving objects all over the dam or streets or depot or train i actually made an extra guard in depot once doing that the old way was cool but the new way is even better  _________________ "We have always found the Irish a bit odd, They refuse to be English" Winston Churchill
"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams
http://www.youtube.com/watch?v=8V3AEgStKvE |
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steelman16 Secret Agent


Joined: 09 Apr 2007 Posts: 242 Location: Ohio  |
Posted: Tue Feb 24, 2009 6:43 am Post subject: |
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Never paid really much attention at the hidden island's crates? Can't you see them if you zoomed in with a sniper rifle? Or do you have to get the game shark and walk over their to see them? _________________ An Elevator from Earth; then to the Heavens...
-Provost Zackarovh, "For I have Tasted the Fruit" |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Feb 24, 2009 6:46 pm Post subject: |
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steelman16 wrote: | Never paid really much attention at the hidden island's crates? Can't you see them if you zoomed in with a sniper rifle? Or do you have to get the game shark and walk over their to see them? |
They don't exist in the final game, only the pads for them do. Based on the fact that there's clipping on a small portion of the island where those pads are located, it's likely that they left the crates over there for some time before deciding to remove them. |
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