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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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bmw Hacker
Joined: 04 Jan 2006 Posts: 1366 Location: Michigan |
Posted: Sun Mar 15, 2009 8:53 pm Post subject: |
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The one advantage gameshark codes still have over the setup editor is simplicity of use on the original console once you have your gameshark loaded with the codes. I had 1, maybe 2 more ideas for gameshark-created multiplayer maps, but then came the setup editor...... |
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Bowser N64 Agent
Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne |
Posted: Mon Mar 16, 2009 9:48 pm Post subject: |
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Yes but I need to
1. Know how to create and type up or convert or format a TXT file with my codes I need in it.
2. Know how to compile such a file.
3. Get my Gameshark Pros communicating with the PC in the first place. _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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Bowser N64 Agent
Joined: 03 Mar 2009 Posts: 125 Location: My Koopa Kingdom, On The Throne |
Posted: Wed Mar 18, 2009 12:05 am Post subject: |
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SUCCESS! I got my gamesharks communicating with the PC! I dumped a codelist off my "corrupted" one, and now if I could just delete the codes and upload a new list to it, I think it would fix it.
Edit: Currently my port is not communicating with my gameshark, so I am going to try to see if a complete computer reboot(Turn off and turn on manually) will fix it. _________________ I Am A Huge Western Black Dragon That Can Torch An Entire Village To The Ground In MINUTES. Fear me humans! |
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