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Help Connecting Gameshark Pro 3.3 To PC Through Parallel
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bmw
Hacker
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Joined: 04 Jan 2006
Posts: 1366
Location: Michigan

 PostPosted: Sun Mar 15, 2009 8:53 pm    Post subject: Reply with quote Back to top

The one advantage gameshark codes still have over the setup editor is simplicity of use on the original console once you have your gameshark loaded with the codes. I had 1, maybe 2 more ideas for gameshark-created multiplayer maps, but then came the setup editor......
 
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Bowser N64
Agent
Agent


Joined: 03 Mar 2009
Posts: 125
Location: My Koopa Kingdom, On The Throne

 PostPosted: Mon Mar 16, 2009 9:48 pm    Post subject: Reply with quote Back to top

Yes but I need to

1. Know how to create and type up or convert or format a TXT file with my codes I need in it.

2. Know how to compile such a file.

3. Get my Gameshark Pros communicating with the PC in the first place.
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Bowser N64
Agent
Agent


Joined: 03 Mar 2009
Posts: 125
Location: My Koopa Kingdom, On The Throne

 PostPosted: Wed Mar 18, 2009 12:05 am    Post subject: Reply with quote Back to top

SUCCESS! I got my gamesharks communicating with the PC! I dumped a codelist off my "corrupted" one, and now if I could just delete the codes and upload a new list to it, I think it would fix it.

Edit: Currently my port is not communicating with my gameshark, so I am going to try to see if a complete computer reboot(Turn off and turn on manually) will fix it.
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