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Better Tutorial

 
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DF Ank1
00 Agent
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Sun May 24, 2009 11:05 am    Post subject: Better Tutorial Reply with quote Back to top

He i know it is hard to make it, but can someone make a better Tutorial because the Tutorial on GoldenEye Vault is so difficult. And I ( and I am sure other ) wana edit Goldeneye so much.

Please do it for other. If i know how to make something, i will translate it in german - sure .
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Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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SubDrag
Administrator
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Joined: 16 Aug 2006
Posts: 6171

 PostPosted: Sun May 24, 2009 11:49 am    Post subject: Reply with quote Back to top

On what subject?
 
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TAKA Michinoku9.1
007
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Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Sun May 24, 2009 11:49 am    Post subject: Reply with quote Back to top

What is exactly so difficult with the tutorial and what pieces do you find hard in it?

I would be happy to try to help if I can Smile
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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DF Ank1
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Joined: 17 Feb 2009
Posts: 512
Location: Feldkirch, Austria

 PostPosted: Mon May 25, 2009 5:45 am    Post subject: Reply with quote Back to top

The hostage Tutorial is difficult, And the tutorial how to insert a guard what is fighting with you against guards ( like natalya in jungel ).

Taka did the Archiv. When he start, there are 3 guards aim on him, and when i take a weapon, they will shoot on bond.#

And the scientist tutorial is difficult to.

And there is no example.
_________________
-----------------------------------------------------
Alec: Half of everything is luck James.
James: And the other half ?
Alec: Fate
 
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TAKA Michinoku9.1
007
007


Joined: 22 Jun 2008
Posts: 607
Location: Crossmaglen,South Armagh, Ireland

 PostPosted: Mon May 25, 2009 6:41 am    Post subject: Reply with quote Back to top

Well I have the example of the block I used in my Archives
Code:
0401:
0200 Resume If Return Value Loop Met
AD2247756172647320696E206A61696C20726F6F6D2220702D = "Guards in jail room" p-
03 Leave The Routine, But When Return Continue From Spot
CE0C Detect If Currently In Intro Camera, Return Value Loop If So
140021000001 Guard Targets Guard, Return Value Loop  (Aim at Bond)
0100 Go To Beginning, Then Return Value Loop
0201 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
520014009602 Go Into Return Value Loop If Within Units Of Preset 52 (00140096)
3B02 If Guard Killed In Front Of Guard, Return Value Loop
3E02 If Shot Current Guard, Return Value Loop
3A02 If Bond Shoots Another Guard, Return Value Loop
542A009602 Go Into Return Value Loop If Guard Is At Preset  (Russian Soldier:Green)(P: 0096)
560002 Go Into Return Value Loop If 16 Object # Collected  (PP7 Special Issue)
560102 Go Into Return Value Loop If 16 Object # Collected  (Gun Magazine)
590402 Go Into Return Value Loop If Specified Weapon Is Out  (04 PP7)
590502 Go Into Return Value Loop If Specified Weapon Is Out  (05 PP7 (silenced))
590602 Go Into Return Value Loop If Specified Weapon Is Out  (06 DD44)
590702 Go Into Return Value Loop If Specified Weapon Is Out  (07 Klobb)
590802 Go Into Return Value Loop If Specified Weapon Is Out  (08 KF7)
591302 Go Into Return Value Loop If Specified Weapon Is Out  (13 Golden Gun)
590E02 Go Into Return Value Loop If Specified Weapon Is Out  (0E RC-P90)
591802 Go Into Return Value Loop If Specified Weapon Is Out  (18 Grenade Launcher)
591202 Go Into Return Value Loop If Specified Weapon Is Out  (12 Cougar Magnum)
591902 Go Into Return Value Loop If Specified Weapon Is Out  (19 Rocket Launcher)
590902 Go Into Return Value Loop If Specified Weapon Is Out  (09 ZMG)
590302 Go Into Return Value Loop If Specified Weapon Is Out  (03 Throwing Knives)
590202 Go Into Return Value Loop If Specified Weapon Is Out  (02 Hunting Knives)
590D02 Go Into Return Value Loop If Specified Weapon Is Out  (0D AR33)
590A02 Go Into Return Value Loop If Specified Weapon Is Out  (0A D5K)
591102 Go Into Return Value Loop If Specified Weapon Is Out  (11 Sniper Rifle)
591502 Go Into Return Value Loop If Specified Weapon Is Out  (15 Gold PP7)
591402 Go Into Return Value Loop If Specified Weapon Is Out  (14 Silver PP7)
591B02 Go Into Return Value Loop If Specified Weapon Is Out  (1B Timed Mines)
591602 Go Into Return Value Loop If Specified Weapon Is Out  (16 Laser)
591D02 Go Into Return Value Loop If Specified Weapon Is Out  (1D Remote Mines)
591C02 Go Into Return Value Loop If Specified Weapon Is Out  (1C Proximity Mines)
591F02 Go Into Return Value Loop If Specified Weapon Is Out  (1F Tazer)
590C02 Go Into Return Value Loop If Specified Weapon Is Out  (0C Phantom)
591002 Go Into Return Value Loop If Specified Weapon Is Out  (10 Autoshotgun)
590B02 Go Into Return Value Loop If Specified Weapon Is Out  (0B D5K (silenced))
590F02 Go Into Return Value Loop If Specified Weapon Is Out  (0F Shotgun)
591A02 Go Into Return Value Loop If Specified Weapon Is Out  (1A Grenades)
592002 Go Into Return Value Loop If Specified Weapon Is Out  (20 Tank)
591E02 Go Into Return Value Loop If Specified Weapon Is Out  (1E Detonator)
592102 Go Into Return Value Loop If Specified Weapon Is Out  (21 Bombcase)
0101 Go To Beginning, Then Return Value Loop
0202 Resume If Return Value Loop Met
140001000003 Guard Targets Guard, Return Value Loop  (Aim at Bond)
0203 Resume If Return Value Loop Met
03 Leave The Routine, But When Return Continue From Spot
05FD000D JAL To Function  (Guard [whatever called it]) (JAL TO: 000D)
0103 Go To Beginning, Then Return Value Loop
020C Resume If Return Value Loop Met
0100 Go To Beginning, Then Return Value Loop
04 Terminator



What this does is tells the guard to aim at Bond until one of the set conditions are met Then Fire at Bond.
_________________
"We have always found the Irish a bit odd, They refuse to be English" Winston Churchill

"For over 30 Years the IRA showed that the British Government could not rule Ireland on its on terms. You asserted the right of the people of this island to freedom and independance, many of your comrades have paid the ultimate sacrafice in order to bring the freedom struggle forward towards its obtainment."
Gerry Adams

http://www.youtube.com/watch?v=8V3AEgStKvE
 
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TimEh
Agent
Agent


Joined: 08 May 2009
Posts: 187
Location: oakville. ONT, Canada

 PostPosted: Mon May 25, 2009 8:48 am    Post subject: Reply with quote Back to top

funny you mention those 2 situations. in a map im working on there is a hostage and when released also helps fight with you like natalia. As far as a tutorial goes im not sure im up for that. i pretty much just rippd the hostage tut and the jungle natalia code for mine. My sugestion. Just play around with the action blocks untill they are well understood. I couldnt understand the tutorials at first either. It took a lttle while for me to comprehend how it works(and i have a background with many programming languages). Just mess around with little things and look at how rare did things. It might look like jibberish at first. But after a while it will be like a second language and you will need no tutorails at all. Most of the fun in this i find is hours of tinkering, finding out how to do it myself, not being told. Thats my two cents.
 
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