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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Jul 23, 2006 9:02 am Post subject: EGYPTIAN FIXED FOR PJ64...PLAY NORMALLY |
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Egypt: Normal Menus
812ADD34 4567
812ADD36 7970
812ADD38 7400
812ADD3A 0000
812ADD40 4547
812ADD42 5950
812ADD44 5400
812ADD46 0000
8002B123 000A
8002B127 0020
8002B12B 0004 _________________ [img]http://imgur.com/ud785Jq[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Wed Aug 09, 2006 12:26 am Post subject: |
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I thought I should post it in here, too.
The following code, which has been tested by others, is now being deemed a "Safe To Use" kind of code. I say this because of those who were kind enough to test it out for me, as well as my own testing done on console. Thanks, guys.
This will temporarily open up all of the stages in multiplayer, including the Egyptian Temple. You no longer have to use other codes, or beat the missions, to access the five unlockable levels. It's also great to have for emulation purposes, since the final slot isn't revealed until after completing the last mission.
"Enable All Multi Stages"
8102B128 FFFF
8102B12A FFFF
8102B140 FFFF
8102B142 FFFF
8102B158 FFFF
8102B15A FFFF
8102B170 FFFF
8102B172 FFFF
8102B188 FFFF
8102B18A FFFF
"Enable 4-P in All Multi Stages"
8102B14A 0004
8102B162 0004
8102B17A 0004
8102B192 0004 _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
Last edited by Wreck on Sat Aug 12, 2006 3:25 am; edited 2 times in total |
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Pushrock_is_Trevelyan Agent

Joined: 07 Aug 2006 Posts: 11
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Posted: Wed Aug 09, 2006 12:56 am Post subject: |
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well, i took the risk. and at the danger of my health and safety i tried the code.
i am unable to give it a full four player shake-down ATM, but every map loads fine.
nice work. do you also heal sick babies?  |
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Wed Aug 09, 2006 5:48 am Post subject: |
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BAD ASS CODE WRECK. WORKS PERFECTLY IN PJ64. THE MORE AUTHENTIC THE BETTER. NOW PEOPLE CAN JUST PLAY THE GAME NORMALLY LIKE IT'S SUPPOSED TO RUN.  _________________ [img]http://imgur.com/ud785Jq[/img] |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7251 Location: Ontario, Canada  |
Posted: Sat Aug 12, 2006 3:24 am Post subject: |
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I've edited my last post and thanked those for testing.
The codes run fine on console, even though I tricked myself out at first. I thought that only the Facility was enabled for a while, failing to notice that the game was registering 4-Players. That's the reason why I tossed in the extra codes to allow all of the multiplayer levels to be played with the maximum amount of people. Another one of those 'duh' moments.
There's a reason why Rare didn't allow the maximum number of players to play in certain maps; the framerate. Though most play just fine, some will experience lag. The Archives is a prime example. Also, they won't always load up on the first attempt. If it crashes, restart and try again.
Sick babies?
No, but I could go for some sexual healing with hot babes.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Sat Aug 12, 2006 8:39 am Post subject: |
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Just as a note framerate wise, All Rockets code is a safe bet on the normally not playable multiplayer levels like Archives, Egyptian etc. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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