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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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BasBanaan Agent

Joined: 19 Mar 2009 Posts: 1 Location: Netherlands, zuid holland  |
Posted: Thu Mar 19, 2009 12:30 pm Post subject: Facility full zone |
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Hello,
Has anyone got the facility full zone with doors and objects? So that's NOT the facility full zone you get from this link: http://goldeneyeforever.goldeneyehacks.com/facfz.html
I'm looking for the one with extra doors and more objects.
If you've got it, what are the gameshark codes for it? |
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DaronMalakianXVII Agent


Joined: 12 Feb 2008 Posts: 53
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Posted: Sun Mar 22, 2009 8:55 am Post subject: |
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I'm pretty sure you're thinking of FACILITY BZ because that one has the fuel barrels in the level. _________________ Proud Member Of The G.N.A.A. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Mar 22, 2009 10:24 am Post subject: |
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There's probably no way that a full Facility map would work with GameShark codes alone. There aren't enough doors available to fill the entire level in the regular setup, nor would there be nearly enough weapons to fill it adequately. Also, with the amount of codes it would take, it'd likely surpass the maximum amount that a GS can handle at one time. You'd need to upload a custom setup file to your cheating device using the GoldenEye Setup Editor, instead. That's the only way I can see this happening on an N64 console. Otherwise, emulation (or possibly a backup device) is the only way to go.
To answer your question, I don't think there is a "full" Facility multiplayer setup out there, nor would it be playable on a GameShark with just codes. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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man-van-de-akka Agent

Joined: 25 Jan 2009 Posts: 29
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Mar 22, 2009 7:53 pm Post subject: |
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The thing is, you have to use a pre-existing setup file when using a GameShark to modify a multiplayer map. In this case, we'd use the regular Facility multi setup. As is, there's only enough doors to fill the front area. You can't add anymore doors. Even if you could, it takes a handful of codes to do so. There's also only eight different weapon sets. Spreading those out across the entire stage will leave a lot of gaps. Like the doors, you can't add extra in. Only way you can, is to make them out of doors, but it starts to get more complicated with the ammo crates. You'll be missing glass, too.
Basically, a complete Facility map just isn't going to happen using GameShark codes alone. You'll never have everything in place. Doors, weapons and glass will be less than what's needed. Only by uploading a setup to your cheating device, playing a ROM via emulation, or using an N64 backup device, will achieve the results you're after. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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bmw Hacker


Joined: 04 Jan 2006 Posts: 1367 Location: Michigan  |
Posted: Mon Mar 23, 2009 7:55 am Post subject: |
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Its been a while since I've gameshark hacked so I can't remember the answer to this - but how many bits of data does a pane of tinted glass contain? You could conceivably create a door out of two panes of glass, but for some reason I'm thinking the tinted glass contains an extra 4 bits of data? That would be a problem.
You could also get rid of the body armor to create a door. And maybe get rid of 2 weapon sets, that would give you 3 more doors? For a total of 4 doors created from 2 body armors and 2 weapon sets. That would at least get the lab doors in place.
But even if this were all possible, you'd still be short a few doors and you'd have no additional objects in the stage. |
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