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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Wed Apr 22, 2009 9:10 pm Post subject: |
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More pure pwnage!
I might be available this weekend to try it out...  _________________ Pure hand-drawn goodness.  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Apr 23, 2009 6:03 am Post subject: |
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If you're interested, I ported the door used in the Ruins, and updated the textures used for the already ported ammo crate (by Zoinkity) for this level. Here's a screenshot...
The doors are all in place and operate correctly. They don't act all sketchy like they do in PD, though. Which might be better, since that can get annoying.
As far as I know, that was the most updated ammo crate that Zoinkity released. I just tacked the textures onto the end of the ROM and modified the values in the file afterward. Unfortunately, the model is angled 90ΒΊ differently than the ones in GoldenEye. This may require that the presets be adjusted, depending.
Other than some clipping issues, I'd say this is a pretty nice port. Any clipping problems could be fixed up at anytime, really. Just let me know if you'd like me to PM you the IPS patch and other files for the door and crate. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Apr 23, 2009 2:16 pm Post subject: |
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I updated the file, 00dark sent me a new one. Try that, hopefully fix some of issues.
Would be great to add that door and ammo box |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Apr 24, 2009 4:59 am Post subject: |
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great level |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Sat Apr 25, 2009 5:26 pm Post subject: |
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I just installed this and A51, so if anyone wants to try them out, I'm available.  _________________ Pure hand-drawn goodness.  |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Sat Apr 25, 2009 6:19 pm Post subject: |
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Did you tell GEMaster to add these to the mupen.ini and update it? If so, then I am on kaillera right now and ready to play! |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Sat Apr 25, 2009 6:29 pm Post subject: |
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00dark wrote: | Did you tell GEMaster to add these to the mupen.ini and update it? If so, then I am on kaillera right now and ready to play! |
I'll try them in 90 minutes if you're still on.  _________________ Pure hand-drawn goodness.  |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
Posted: Sat Apr 25, 2009 8:42 pm Post subject: |
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I have to edit the ini myself. It shouldn't take long...
EDIT: Here it is:
http://www.megaupload.com/?d=XFN90ZMZ
It's kind of late now, but we can try it tomorrow if you like...  _________________ Pure hand-drawn goodness. 
Last edited by The Extremist on Sun Apr 26, 2009 10:02 am; edited 4 times in total |
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00Dark 007


Joined: 21 Nov 2006 Posts: 637
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Posted: Sat Apr 25, 2009 9:15 pm Post subject: |
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I edited my reply, BTW. Your INI is fine. However, me and Wreck will be updating A51 Infiltration and DDHQ Extraction Lobby to have doors and ammo crates from PD. Please get on kaillera. I am online and ready to play. |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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