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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sat May 16, 2009 5:45 pm Post subject: Error converting>>> |
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Can someone plz help.Im trying to import my hammer level into the g_eye editor and when i try to add the textures it says Error converting
grey_Texture1_.bmp.
Help!!! |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Sat May 16, 2009 7:28 pm Post subject: |
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Does your textures.txt file have them line by line of just bmps?
A.bmp
B.bmp
etc |
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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sun May 17, 2009 4:47 am Post subject: |
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After I exported the bsp the map from crafty,i looked in the Mtl.files
and copied down the Bitmaps names and put them in the created Texture.txt file.Am i doing this right? |
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Entropy Soldier Secret Agent
Joined: 13 Feb 2009 Posts: 263 Location: GE:S |
Posted: Sun May 17, 2009 5:11 am Post subject: |
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hmmm...a few things i had trouble with that might help you:
be sure Crafty is exporting them as BMP textures and not something else.
From what i've deduced, the GE editor compares the MTL and Texture.txt files to determine where to assign each texture on the level. If the mtl is exporting them as some other media, the MTL file wont compare right.
Be sure to have .BMP after all the files in textures.txt
also, these are of note:
make sure they are 256 color bitmaps.
from what it looks like, you renamed it. usually a bitmap will read "(level name)_material(or texture)_(number of texture)" |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Sun May 17, 2009 5:53 am Post subject: |
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You also can't have any subfolder paths or "s in your mtl file, so it needs to really just be like
map_Kd A33CBE202009.bmp
then in bitmap file, one line is
A33CBE202009.bmp |
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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sun May 17, 2009 9:45 am Post subject: |
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Could someone do a video tutorial showing how to do it.This is getting
frustrating |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Sun May 17, 2009 10:27 am Post subject: |
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Case matters too |
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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sun May 17, 2009 11:44 am Post subject: |
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what u mean sub? |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun May 17, 2009 12:01 pm Post subject: |
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He means A33CBE202009.bmp is not the same as a33cbe202009.bmp. |
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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sun May 17, 2009 12:41 pm Post subject: |
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The Extremist 007
Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada |
Posted: Sun May 17, 2009 12:48 pm Post subject: |
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Check the file name, and copy it exactly, respecting the difference between uppercase and lowercase.
In otherwords, the difference between a and A, b and B, c and C, etc. _________________ Pure hand-drawn goodness. |
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PS3 God Agent
Joined: 10 Mar 2009 Posts: 86
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Posted: Sun May 17, 2009 1:21 pm Post subject: |
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Iv`e done did that i copied the bitmap file name from the mtl file and put it in the text.txt i created here is a screen shotof what i did.
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Sun May 17, 2009 1:27 pm Post subject: |
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Looks good, as long as bmps are 256 color should be good to go. |
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