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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Dec 19, 2009 7:13 am Post subject: |
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Comment on the first video:
Quote: | lol wow a perfect dark version of scotland the brave from timesplitters in the end |
Surprisingly, it's true! I must not have watched this with sound on the first time, or I would've picked right up on that - it's my favorite track in TS3! I know Graeme Norgate worked on both games, but who would've thought unused PD music made it in to TS3? I'm half-tempted to drop him an email about it. |
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PaRaDoX 007
Joined: 17 Oct 2009 Posts: 713 Location: Grid |
Posted: Sat Dec 19, 2009 4:35 pm Post subject: |
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hmm very nice. Maybe Tent was supposed to be Mr Blond if you guys know what I mean....and is there a way we can replace the "new" Carrington Institute with the old one? Or atleast replace the elevators.....just wondering |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Dec 24, 2009 6:40 am Post subject: |
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Here's the TS3 Scotland the Brave, for comparison purposes:
http://www.youtube.com/watch?v=YoOl8LjxMFs
Free Radical used to have the entire soundtracks up for download, but their site just redirects to Crytek now, and the old downloads are gone. |
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HackBond 007
Joined: 14 May 2009 Posts: 1325 Location: Scotland |
Posted: Thu Dec 24, 2009 7:27 am Post subject: |
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Dragonsbrethren wrote: | Here's the TS3 Scotland the Brave, for comparison purposes:
http://www.youtube.com/watch?v=YoOl8LjxMFs
Free Radical used to have the entire soundtracks up for download, but their site just redirects to Crytek now, and the old downloads are gone. |
Free Radical....man, I loved TS2.....
Also, Scotland rules _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Dec 24, 2009 10:40 am Post subject: |
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I've been too obsessed with this the past few days: I just sent off an email to Graeme Norgate. Hopefully he'll reply with what it was intended for. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Dec 24, 2009 11:16 am Post subject: |
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Amazingly fast reply:
Quote: | Hi Chris,
I'd forgotten about that E3 trailer!
When I was originally working on Perfect Dark, I had a lot of sketches of tracks that were never completely finished, or assigned levels, I was just working on ideas that I could later tailor if possible to finished levels.
The Deep Sea track, I personally really liked, but when I left Rare, the boss decided to scrap that track as he never liked it... his company, he can do what the hell he likes
The Scotland the Brave track, I also liked, but I never finished it for Perfect Dark so it never made the final rom.
When TS3 was being made, I remembered the old Perfect Dark idea, and decided that it would really suit that level... so a big instrumentation revamp to make it sound more Scottish, and the track finally saw the light of day.
Hope that clears up the confusion
Happy New Year!
Regards
Graeme
www.graemenorgate.com
http://graemenorgate.blogspot.com/
http://www.facebook.com/grey242
http://www.myspace.com/grey242
http://www.youtube.com/user/grey242 |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Mon Dec 28, 2009 5:57 pm Post subject: |
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I can hardly believe it, but almost everything needed for that Skedar scene is still in the final setup! The only things I needed to add were two guards. Once they were given the proper IDs, action blocks, and assigned to (what I believe to be) the correct pads, it all just worked. The Shocktrooper and Maian will each spawn clones and their weapons. The Maians walk toward the starting pad of the path they're assigned to follow, when they see the Shocktroopers. A huge battle will then take place between them, just like in the trailer.
Watch this:
http://www.youtube.com/watch?v=9L970j_Omeo#t=1m16s&fmt=18
Then apply this patch and select Defection:
http://dkk.slickproductions.org/files/goldeneye/pd/skedarsolo.zip
(Note: You'll need a save that has Defection completed. For some reason, unless you've completed the Defection mission already, you can't select any difficulty to start on. Also be sure to change the settings in PJ64 to match an unmodified PD ROM.)
Make a right turn and follow the Maians down the corridor. Once the action starts, run ahead, turn right, then do a 180 and tell me that isn't the same scene as the trailer!
There are a number of other unused things in this setup. For one, there are five additional paths. There is another action block for a guard who would walk to a pad set in their object data, but also seek out Joanna. There are pads for crates, pads that could be for guards, and of course the drawbridges that ended up making it in the GE port. I didn't bother adding any of those things to this particular patch. It would be cool if someone made a real mission using this setup though. I think it was probably only made as a test of allied guards. It might be a prototype of WAR!, but I doubt it, given how early in development that trailer is from. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Mon Dec 28, 2009 10:10 pm Post subject: |
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That is AWESOME!!! I always wondered about this level, and thought it was the remnants of a long lost skedar level. It seems from this setup, it was really just a test bed. Those Maians also go down rather easily, and I guess we always envisioned so much more from that skedar beta video. I always knew about this setup, I just forgot to look at it.
There are a ton of odd and weird setups/pads in PD, it's about time we found something interesting. |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Dec 29, 2009 3:32 am Post subject: |
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awesome job mr!
I want this as an whole mission!
3 objectives:
1.Kill Trent Easton
2.Kill Mr. Blonde
3.Kill Skedar King
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radorn 007
Joined: 23 Sep 2007 Posts: 1424
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Posted: Tue Dec 29, 2009 5:21 am Post subject: |
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splendid! great find, DB
by the way, I have recently acquired from various sources quite a considerable ammount of n64 (and other systems) promo videos, and there's a french one that has quite long and high quality footage of that.
I should upload it somewhere in time, but I'm having some computer "troubles" as of now, so I can't do it right away. It won't take too long, hopefully. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Dec 29, 2009 7:01 am Post subject: |
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Looking forward to seeing them, radorn. |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Wed Jan 27, 2010 4:03 pm Post subject: |
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You notice in the first level, there is no silencer at the fron't of the gun, leaving it a Falcon 2. _________________
Rare wrote: | Perfect Dark Forever. |
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acceptable67 007
Joined: 16 Jan 2010 Posts: 1738 Location: US |
Posted: Wed Jan 27, 2010 4:08 pm Post subject: |
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WOW, all the aliens in the old skedar (Now known as the multi). I am pretty sure Skedar [Multiplayer] was the Skedar back then, but then they made a better map and changed it. _________________
Rare wrote: | Perfect Dark Forever. |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Wed Jan 27, 2010 6:51 pm Post subject: |
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It looks like there is more beta.
Usetupold
has something like a brief animation/swirl, and something with 3 metal crates. Pad file is empty, so who knows which supposed to be. Also oddly missing start point.
What's most bizarre is that it has a 0x0C00 0x0401 block only (which are identical).
I still can't figure out what sets things' location with FFFF pad originally defined.
Also, it's interesting, this block seems to do special fx cut-scene, show crate, wait for button, then repeat a couple times.
Pipes has a tiny solo, with almost nothing, sewers too, with elevators, and ravine. Think was mentioned before this was probably to test elevators? area 52 cs virtually nothing/Usetuplen virtually nothing. Skedar was this thread. G5 cs tiny.
Last edited by SubDrag on Wed Jan 27, 2010 7:18 pm; edited 1 time in total |
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SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6124
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Posted: Wed Jan 27, 2010 7:00 pm Post subject: |
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Anyone remember that really simple beta PD level which was two squares and a blue sky? Anyone remember how to access it? Seems to be lost in editor. |
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