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PD wad (finished)

 
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DK25
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 PostPosted: Wed Jun 03, 2009 5:52 pm    Post subject: PD wad (finished) Reply with quote Back to top

i am trying to make a PD wad after Kode-Z sent me almost 3500 texture in fact it was 3499 and right now im failing at it
Wally says this a billion times for half-life wad3
C:\program files\stuff\valve hammer editor\pd\1CE9209 20 30.bmp -->
BMP Error with C:\program files\stuff\valve hammer editor\pd\1CE9209 20 30.bmp

Unsupported version.
so i try quake wad2
again
C:\program files\stuff\valve hammer editor\pd\1CE9209 20 30.bmp -->
BMP Error with C:\program files\stuff\valve hammer editor\pd\1CE9209 20 30.bmp

Unsupported version.
i dont know what im doing wrong but can please someone help


Last edited by DK25 on Thu Jun 04, 2009 11:00 am; edited 1 time in total
 
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TimEh
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 PostPosted: Wed Jun 03, 2009 6:04 pm    Post subject: Reply with quote Back to top

now im not sure since ive never tried but i can speculate. could it be that the PD textures are of an unsupported BMP format for the wad. XSI doesnt support the Ge texture format. Iknow when i make my maps in XSI i extract the GE texture i want, draw a colourd dot on it in paint, and resave it. For 4000 files that would be real time consuming. I can recall Paint Shop Pro haveing a batch/macro utility. Just write a simple macro to open a file and save it to a new format. Then set that macro to all the files in the folder. (had to do this before for something completly unrelated)

so just try saving one pic in a bunch of diff formats eg: 8 colour or 256, or 24-bit ect. if you find you can import it with one of those, then thats your problem. then do it for the rest.

Hope that works
 
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Wreck
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 PostPosted: Wed Jun 03, 2009 6:12 pm    Post subject: Reply with quote Back to top

Yeah, I can't even get any of the .bmps included with the GoldenEditor to load in Photoshop. Neither the GE or PD ones can be opened. It sounds like Wally may be experiencing the same problem.
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SubDrag
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 PostPosted: Wed Jun 03, 2009 6:15 pm    Post subject: Reply with quote Back to top

They are I think 16-bit which is not an official bmp type but usually works - batch change to a normal bmp type.
 
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radorn
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 PostPosted: Wed Jun 03, 2009 6:48 pm    Post subject: Reply with quote Back to top

Which makes me wonder something, SubDrag.
What's the reason that the textures in the editor are 16bit while you can only import 8bit bitmaps? in what format are they in the game exactly?
And what about grayscale bitmaps?
 
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DK25
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 PostPosted: Thu Jun 04, 2009 8:24 am    Post subject: Reply with quote Back to top

i could try opening each and every one of them and resaving them but it would take 5-10 hours total
or i could try something elseIm trying to figure this out
 
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DK25
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 PostPosted: Thu Jun 04, 2009 10:23 am    Post subject: Reply with quote Back to top

right now im using a program called Able batch converter and it only converts 20 at a time i will get done today and yes i tested a couple textures in wally i converted and it works
so just letting you know its coming very soon
Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy
i quit the able program and downloaded another program much faster
Laughing


Last edited by DK25 on Thu Jun 04, 2009 10:51 am; edited 1 time in total
 
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Wreck
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 PostPosted: Thu Jun 04, 2009 10:27 am    Post subject: Reply with quote Back to top

Sounds good, DK.
I look forward to seeing how your wad turns out. Smile
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DK25
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 PostPosted: Thu Jun 04, 2009 11:08 am    Post subject: Reply with quote Back to top

here it is:
http://www.mediafire.com/?sharekey=fdcb1dd55827d3fed5a101cf914073b43df4be7f7ce0fbda
Im glad to be a part of this community
Very Happy
 
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Wreck
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 PostPosted: Thu Jun 04, 2009 11:39 am    Post subject: Reply with quote Back to top

I'll have to grab this and see how she looks in a bit. I'm actually messing around in Hammer right now, so I'll have to wait until I'm finished doing what I'm doing.
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SubDrag
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 PostPosted: Thu Jun 04, 2009 1:59 pm    Post subject: Reply with quote Back to top

It was originally coded by Ice Mario 16 bit, and I just never changed it - it seems to work the way it is even if it's a little odd
 
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Dragonsbrethren
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 PostPosted: Thu Jun 04, 2009 3:59 pm    Post subject: Reply with quote Back to top

Wreck wrote:
Yeah, I can't even get any of the .bmps included with the GoldenEditor to load in Photoshop. Neither the GE or PD ones can be opened. It sounds like Wally may be experiencing the same problem.

That's really surprising, I would expect Photoshop to be able to handle anything. They open fine with both of the programs I use commonly (GraphicsGale and IfranView).
 
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DK25
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 PostPosted: Fri Jun 05, 2009 7:29 am    Post subject: Reply with quote Back to top

i used a program called easy graphic converter
 
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Kode-Z
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 PostPosted: Fri Jun 05, 2009 11:42 am    Post subject: Reply with quote Back to top

Great work, DK!

It'll be great to see some maps with PD's textures! Very Happy
 
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