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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
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Erevan Secret Agent
Joined: 04 Feb 2006 Posts: 336 Location: Saguenay, Canada |
Posted: Sun May 21, 2006 9:25 pm Post subject: |
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I am translating this page and once it's done, maybe I could hack PD soon if I have enough experience about hacking codes |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Mon May 22, 2006 4:07 am Post subject: |
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The Guide is COMPLETE. It will show you how to do everything. Peace. _________________ http://codelegends.proboards.com/ |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Fri Jul 14, 2006 4:58 pm Post subject: |
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I think we should all hack a code to play a solo level in multiplayer. on the page with Krijy's guide there are codes for Crash Site, Skedar Ruins, and Carrington Villa in multiplayer. we should all do an easy level like Attack Ship or something and find all the pads and stuff. what do ya think |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Fri Jul 14, 2006 5:10 pm Post subject: |
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It's incredibly complicated, lengthy, and stupidly hard to hack enablers to make perfect dark work right, BUT I'm game. Wreck is the only person left I can think of that understands Krijy's ingenius gibberish on how to change where the game loads the codes. I'm lost and have given up on the damned stubborn game but will give it another go if Wreck wants to lead. I would love to play Air Force One, Area 51, Attack Ship and Villa SOLO without ANY freezing problems. Eventually I was planning on screwing with it again but just hacking GoldenEye for now. MultiplayerX _________________ http://codelegends.proboards.com/ |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Fri Jul 14, 2006 6:19 pm Post subject: |
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Villa Solo plays fine for me. the elevators going up the roof are awesome.
anyway I sort of understand his guide but some of it doesn't make sense. if we're gonna do this, we should start off with chicago. pretty small and looks to be an awesome level. no point in trying to do a big level if it turns out to be too hard or we're just not up for it. |
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MultiplayerX 007
Joined: 29 Jan 2006 Posts: 1210 Location: USA |
Posted: Fri Jul 14, 2006 7:07 pm Post subject: |
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Chicago works fine on it's own with this enabler:
PERFECT DARK SKEDAR MOD
Gameshark Pro 3.30 ONLY!!
Enable code MUST BE ON
FF000220 0000
Change Skedar Into Another Level 1
81080358 00WW
8108035A 0XXX
8108035C 0YYY
81080360 0ZZZ
Replace the ww with the BG Data you want, the xxx with the Tiles you want, the yyy with the pads you want, and the zzz with the MP setup you want. For example:
81080358 000E
8108035A 0160
8108035C 015F
81080360 0118
Would change Skedar into Pelagic II and use's Skedar's MP set-up
The first three define the level you want to play in, and the fourth one defines where the ammo, weapons and start points are. For the fourth one there are four different values you can choose from (010B, 0118, 011B, 0212). If for instance you start nowhere, or you can't find any weapons or ammo, then you'll want to try a different value.
NTSC (American Gamshark code) =
81080358 00XX Bgdata
8108035A 0XXX Tiles
8108035C 0XXX Pads
81080360 0XXX Mp Setup
BG Data Digits:
Ravine - 0004
Crash Site - 0009
Chicago - 000A
G5 Building (Solo) - 000B
Complex - 000C
G5 Building (MP) - 000D
Pelagic II (000E)
Temple - 0012
Carrington Institute - 0013
Air Base - 0014
Pipes - 0016
Skedar Ruins - 0017
Villa (Solo) - 0018
Area 51 - 001B
dataDyne Building - 001C
Air Force One - 001D
Skedar - 001E
Investigation - 001F
Attack Ship - 0020
Deep Sea - 0024
Base - 0029
Area 52 - 002B
Warehouse - 002C
Car Park - 002D
Ruins - 0031
Sewers - 0032
Felicity - 0033
Fortress - 0034
Villa - 0035
Grid - 0037
Titles Digits:
Ravine - 0150
Crash Site - 0156
Chicago - 017C
G5 Building (Solo) - 0162
Complex - 017E
G5 Building (MP) - 015E
Pelagic II - 0160
Temple - 016E
Carrington Institute - 0166
Air Base - 015A
Pipes - 015C
Skedar Ruins - 018A
Villa (Solo) - 016A
Area 51 - 0176
dataDyne Building - 014C
Air Force One - 0180
Skedar - 0178
Investigation - 0168
Attack Ship - 0170
Deep Sea - 017A
Base - 01E4
Area 52 - 01Ec
Warehouse - 01F0
Car Park - 01F4
Ruins - 0204
Sewers - 0208
Felicity - 020C
Fortress - 0210
Villa - 0214
Grid - 021C
Pads Digits:
Ravine - 014F
Crash Site - 0155
Chicago - 017B
G5 Building (Solo) - 0161
Complex - 017D
G5 Building (MP) - 015D
Pelagic II - 015F
Temple - 016D
Carrington Institute - 0165
Air Base - 0159
Pipes - 015B
Skedar Ruins - 0189
Villa (Solo) - 0169
Area 51 - 0175
dataDyne Building - 014B
Air Force One - 017F
Skedar - 0177
Investigation - 0167
Attack Ship - 016F
Deep Sea - 0179
Base - 01E3
Area 52 - 01EB
Warehouse - 01EF
Car Park - 01F3
Ruins - 0203
Sewers - 0207
Felicity - 020B
Fortress - 020F
Villa - 0213
Grid - 021B
MP Setup Digits:
Complex - 011B
G5 Building (MP) - 010B
Skedar - 0118
Villa - 0212
Ravine - 0104
Temple - 0113
Pipes - 010A
Base - 01E2
Area 52 - 01EA
Warehouse - 01EE
Car Park - 01F2
Ruins - 0202
Sewers - 0206
Felicity - 020A
Fortress - 020E
Grid - 021A _________________ http://codelegends.proboards.com/ |
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Fear the Darkness Agent
Joined: 24 Feb 2006 Posts: 106
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Posted: Fri Jul 14, 2006 10:13 pm Post subject: |
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well yeah that works but all the weapons, respawns and all that are usually clumped up in one room of the level. that's why you have to find pads of a level so you can put weapons and ammo and respawns where you want |
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