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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Jun 18, 2009 3:05 pm Post subject: |
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It seems like clipping on slopes is just bugged. I've never actually encountered any of those, but then again it's not a type of movement you would normally make. |
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TimEh Agent

Joined: 08 May 2009 Posts: 187 Location: oakville. ONT, Canada  |
Posted: Thu Jun 18, 2009 4:36 pm Post subject: |
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it just seems like there is no cap on how low you can go into the floor. The fall makes the camera go down a bit and the turbo strafe run in the direction of the slope makes you go into it even farther. Then if you go low enouh the game believes you below the clip tile and then you fall... or so i think from watchin the vid, havnt tried it. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Fri Jun 19, 2009 3:29 am Post subject: |
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Ummm some of the places work only on emulators.
In some controller plugins you can set your analog sensitivity more than 100%, and when you use 1.1 control-style, you actually run little bit faster, so you can get these tricks working. |
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Boo Agent


Joined: 18 Apr 2009 Posts: 13
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Posted: Fri Jun 19, 2009 8:20 am Post subject: |
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What about Grid. When you start on the second floor and race to the elevator before it moves from the second floor. The wall will turn black and you could walk thru it and get sutck. But you could wait in the elevator and turn your back, you will see the 1st floor. Walk thru and you will fall right thru and die. Crazy isn't it!!! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Fri Jun 19, 2009 6:40 pm Post subject: |
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GE's clipping was so complicated and so hard to get right. PD's was much more logical, but I suppose less pefected. |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Sat Jun 20, 2009 9:23 am Post subject: |
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remember my video of the little messed up clipping in ruins
i know its not a slope but still you fall though the map and die |
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Yurei Agent


Joined: 28 Jun 2009 Posts: 130 Location: France - 21  |
Posted: Wed Jul 01, 2009 6:33 am Post subject: |
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If I get this right, any slope, given the fact there is nothing under it, has the potential to kill the player?
I once misteriously clipped into the Crash site's floor and died, this level is full of slopes, I'm sure there are tons of ways to die.  _________________
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Fri Jul 10, 2009 7:01 am Post subject: |
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The best part is they also have bitflags that let certain objects fall through. Set them wrong, and players will fall through floors, but not objects. Holy quicksand Batman!? _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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