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Short clip of original modelling software.

 
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The Extremist
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 PostPosted: Wed Jun 17, 2009 12:31 pm    Post subject: Short clip of original modelling software. Reply with quote Back to top

Go to 4:51.

http://www.youtube.com/watch?v=FyWXNa49jtI&fmt=18

Neato! Cool

Now, back into my retirement... Wink
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radorn
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 PostPosted: Wed Jun 17, 2009 2:11 pm    Post subject: Reply with quote Back to top

oh, nice.
Thanks for the link, extremist.

I may be hallucinating but, does Ken Lobb say "Mr Skedar" at arround 5:10 and at 5:18??
 
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HackBond
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 PostPosted: Wed Jun 17, 2009 2:21 pm    Post subject: Reply with quote Back to top

radorn wrote:
oh, nice.
Thanks for the link, extremist.

I may be hallucinating but, does Ken Lobb say "Mr Skedar" at arround 5:10 and at 5:18??


No, it was some Nintendo Japanese person named Mr. Taketo (headed up development of N64)
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monkeyface
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 PostPosted: Thu Jun 18, 2009 2:17 am    Post subject: Reply with quote Back to top

That's great! I wonder if they'd let us use it if we asked nicely...
 
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radorn
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 PostPosted: Thu Jun 18, 2009 5:28 am    Post subject: Reply with quote Back to top

I doubt they'd do, and even in the unlikely case they did, we wouldn't be able to run it, since it's probably software for a Silicon Graphics workstation.

Hackbond, how could you understand that, man??? Shocked
 
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HackBond
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 PostPosted: Thu Jun 18, 2009 7:15 am    Post subject: Reply with quote Back to top

I probably didnt spell the name right, but i had headphones on at the time and i have ears Razz Laughing
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Entropy Soldier
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 PostPosted: Thu Jun 18, 2009 9:06 am    Post subject: Reply with quote Back to top

i thought it was "takido" (tah-kee-doh)

i didn't think my speakers were that good, though :/
 
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HackBond
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 PostPosted: Thu Jun 18, 2009 10:03 am    Post subject: Reply with quote Back to top

Entropy Soldier wrote:
i thought it was "takido" (tah-kee-doh)

i didn't think my speakers were that good, though :/


Yes it was Tah Kee Doh I thought it was spelt Takido
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SubDrag
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 PostPosted: Fri Jun 19, 2009 6:45 pm    Post subject: Reply with quote Back to top

That was awesome, and seeing Bond girls play GE in costume! Wonder what objectives were removed by Ken Lobb .
 
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Dragonsbrethren
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 PostPosted: Fri Jun 19, 2009 6:52 pm    Post subject: Reply with quote Back to top

Remember that screenshot (I think it's in the manual?) of Dam on secret agent with 00 agent's objectives? I'm wondering if you originally had to complete every objective on every difficulty. I'm just having a hard time picturing these missions with other/more objectives.
 
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monkeyface
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 PostPosted: Sat Jun 20, 2009 4:46 am    Post subject: Reply with quote Back to top

Despite all its greatness, I'm still bugged by that whole "it feels like you're Bond"-schtick. I enjoyed Goldeneye for many reasons, but it didn't feel like I was Bond. It's more like you get certain set pieces to play with. "Here's Bond, here's Natalya, here's Boris, here's some missions, here's the Bond universe and some familiar locations. Do what you feel like." Bond didn't explore Bunker to see what he could find, he didn't rig a room with timed mines and locked the doors until there were twenty guards outside and detonated the mine, he didn't shoot at Natalyas hands (she would scream, but she wouldn't die!) while waiting for her to finish her speech, and he certainly never rescued any hostages on Frigate.
I don't see why every movie-game tie-in has to boast with the possibility to play as "the main character." If I wanted to experience what the main character experience, I read the book or watch the movie, the game allows me to explore and invent new scenarios in an already existing universe, something which can be powerful in its own right.
 
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radorn
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 PostPosted: Sat Jun 20, 2009 7:45 am    Post subject: Reply with quote Back to top

Yeah, I never understood that "feel like you are" thing they always say about videogames. I never felt like I was anybody in a game, for the reasons you exposed and even more.
Not even games such as Zelda or other RPG's made me feel like I was the protagonist. For me, there's always a HEALTHY distance between my reality and that of the game or it's protagonist.
It's just a marketing thing, they feel like they have to say that if they want to sell.
 
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