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SubDrag
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 PostPosted: Wed Jul 22, 2009 4:20 pm    Post subject: Reply with quote Back to top

If can turn a new prop plane into a vehicle this definitely would work. I just had the Dam truck climb and then go forward and worked like a charm.

Only drawback - unless it's a plane propellers won't turn...of course our planes are jet engines from the movie? I forget. Might need to fake wheels to be a vehicle, MrKane would know better.
 
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Dragonsbrethren
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 PostPosted: Wed Jul 22, 2009 4:42 pm    Post subject: Reply with quote Back to top

My idea about making the plane itself the wheel might not work. The wheels actually spin. For some reason I thought the sides of the tires were stationary and only the tread moved (an animated texture), but the whole thing spins. Guess that's what I get for not looking at them up close for so long. Maybe it's possible to disable the spinning without breaking the turning?

Failing that, though, you could make the propeller the wheel.
 
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DF Ank1
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 PostPosted: Tue Aug 11, 2009 10:16 am    Post subject: Reply with quote Back to top

well. i made the fort knox blast door. not much but better then anything ^^
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madmax386
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 PostPosted: Tue Aug 11, 2009 12:11 pm    Post subject: Reply with quote Back to top

hmmm isnt there a door simular to the fort knox blast door in pd on the g5 level?
 
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DF Ank1
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 PostPosted: Fri Aug 21, 2009 11:49 am    Post subject: Reply with quote Back to top

lol i don´t know. i have nothing to do with PD. I played it some years ago. The only one what i can remeber from PD is that the guards have not unlimited ammo and the graphic is better and the guards can make more animation. And there can be bigger maps. But it´s look excatly like GE ( Maps )
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monkeyface
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 PostPosted: Sun Sep 20, 2009 11:28 am    Post subject: Reply with quote Back to top



Just finished. Will upload it to the SVN as soon as I've got the textures to work other than in XSI. God, I hate XSI for not showing me in the view-port how it will look like when exported, if I've screwed up some texture settings, XSI doesn't tell me, and I get to know as soon as I view it in an .obj-viewer...
 
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Dragonsbrethren
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 PostPosted: Sun Sep 20, 2009 1:15 pm    Post subject: Reply with quote Back to top

Awesome!
 
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Wreck
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 PostPosted: Mon Sep 21, 2009 12:55 am    Post subject: Reply with quote Back to top

Auric really likes to cruise around in style! Very Happy
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Kode-Z
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 PostPosted: Tue Sep 22, 2009 1:27 am    Post subject: Reply with quote Back to top

Amazing! Very Happy
 
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DK25
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 PostPosted: Tue Sep 22, 2009 4:01 am    Post subject: Reply with quote Back to top

what a great job! I like it.
Very Happy
 
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monkeyface
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 PostPosted: Wed Sep 23, 2009 1:27 pm    Post subject: Reply with quote Back to top

Thank you people, and here's the download-link, got it to work finally:
http://goldfinger64.googlecode.com/svn/MODELS-PROPS/SEDANCA.rar
 
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MRKane
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 PostPosted: Mon Sep 28, 2009 9:41 pm    Post subject: Reply with quote Back to top

Very nice! God it's good to see everything working...without the grind work!
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SubDrag
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 PostPosted: Tue Sep 29, 2009 1:47 pm    Post subject: Reply with quote Back to top

One of my todos once we get further is figure out how to handle transparency - it'll be needed for this project.
 
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Trevor
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 PostPosted: Fri Jan 15, 2010 6:28 am    Post subject: Reply with quote Back to top

Since Im here Ill add my image to the board.

(If server running you should see it)
New Current:*#


Current:*


Older:


*have been making small changes and have yet to put control panel on left side rear.
#Same as before but using Perfect Dark light texture.

Trev


Last edited by Trevor on Tue Jun 09, 2015 2:47 am; edited 6 times in total
 
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HackBond
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 PostPosted: Fri Jan 15, 2010 2:40 pm    Post subject: Reply with quote Back to top

Google tortoisesvn, download itm restart your computer and create a folder that relates with the GF64 Project, then right click it, SVN checkout and enter the GF64 link:
http://goldfinger64.googlecode.com/svn/
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